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Post by ®onnie ®ude on Jan 23, 2008 19:08:50 GMT -5
Wait. Hold up...Me and the other admins are currently discussing how all this will be done so expect changers for the better rather then worse.
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Post by jjrev609 on Jan 23, 2008 19:12:29 GMT -5
but u told us to tell you wut tech we wanted
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Post by ®onnie ®ude on Jan 23, 2008 19:22:40 GMT -5
but u told us to tell you wut tech we wanted Oh I know, but changes have been made thanks to KBell's help lol. It turns out that we may avoid testing the techniques because the new idea we revised isn't so widespread with such risky ideas. So...false alarm guys...but we can still use the new suit mechanics. It seems we can all agree with those and I'll post them in my Project's Mechanics thread so your aware of what they are as of now. It may seem like I'm crying wolf or some shit...but something like this was needed a long time ago and the new idea we've decided to go with later on involves partial use of Kbell's system for Resident Evil RP without the leveling up of skills. Its so simple even a Monkey can understand it...No offense Jomo-mo-mo.
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Post by angryman101 on Jan 23, 2008 21:21:28 GMT -5
Hopefully my post wasn't too laden with actions, he's just inspecting and grabbing a couple things and then walking. If it is I shall edit my post.
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Al
kn0wN g4n7z3r
Posts: 135
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Post by Al on Jan 23, 2008 21:43:57 GMT -5
Hopefully my post wasn't too laden with actions, he's just inspecting and grabbing a couple things and then walking. If it is I shall edit my post. Not very sure but your post looks ok to me, except I think you should wait to put the suit on personally. I understand that its instinct and pretty much common sense in the situation and this is a rp, but it doesn't really make much sense to be grabbing some weird ass suit you just find without any explanation to it and how it works to me, though I'm not sure if Dino was nearby when Anthony told the guys who fell to wear it so that might work. Then again, maybe I just take these things a bit too seriously. After all I'm probably not even going to have Scott take the suit anyway. >_> BTW if its still your birthday...happy birthday and hope its been a good one.^^
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Post by KßзŁŁ on Jan 23, 2008 21:56:49 GMT -5
You're perfectly right spawn; I don't know exactly what Ronnie will do, because he never lets me in on that kind of stuff, but I can tell you from experience that your character may experience difficulties preventing everything going perfectly as they might plan.
I've also noticed that some people are a little paragraph happy, while others don't like to use double spaced paragraphs at all. This can make your post a little hard to read; for an example of good paragraph placing, please look at Luke's post, which I've edited.
Try not to use pronouns much, too, guys, it can be confusing. If you're not sure, just use somebody's name. I noticed some of you guys have possibly been doing too many actions; you'll have to leave it up to ronnie to decide on that though, I'm not really sure how much is too much.
Oh, and guys, italics for other peoples' speech in your post. I think that's a rule, right? I'm pretty sure that's listed somewhere... let me look for it.
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Post by ®onnie ®ude on Jan 24, 2008 7:15:05 GMT -5
please look at Luke's post, which I've edited. Kbell, I'm going to ask you once and only once. I'm not mad and I know your only trying to help. Even, though your an admin this is the mod's job. I modify posts no matter what man. This way we avoid people accusing other's for changing their post from what they wanted. If their post is wrong, grammatically or something. Just tell them and allow THEM to fix it. As for italics I mentioned you should utilize them sparingly. If it gets out out of control like font colors we'll handle that when we get there. Furthermore, if there's something wrong w/ someone's post I'll tell them when I get around to it or handle it when I update.
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Post by natewolfman on Jan 24, 2008 9:29:18 GMT -5
just wana add for the weapon proficiancy, perhaps add a technical skill? for those who may choose to make a character that is anti-violence or just sucks with weapons make a skill that allows them to easilly understand the controler and use it efficiently or like in the case of theodore, has a charismatic skill that makes his character more political then an actual fighter... just a thought
EDIT: also, are we supposed to italisize our speech? if so i can start doing that, i just usually start a new paragraph when i speak like a normal book ^^''
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Post by ®onnie ®ude on Jan 24, 2008 10:02:10 GMT -5
just wana add for the weapon proficiancy, perhaps add a technical skill? for those who may choose to make a character that is anti-violence or just sucks with weapons make a skill that allows them to easilly understand the controler and use it efficiently or like in the case of theodore, has a charismatic skill that makes his character more political then an actual fighter... just a thought EDIT: also, are we supposed to italisize our speech? if so i can start doing that, i just usually start a new paragraph when i speak like a normal book ^^'' Don't sweat the techniques and stuff now...were only using the additions in mechanics this mission. As for italics, I only use them when I'm referring back to dialog that you previously posted. Basically meaning that its been said before.
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Post by Benry on Jan 24, 2008 10:57:28 GMT -5
after all that speech u made ronnie, u hyped me out then i turned to page 6 and u said to hold up and it made me lol.
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Post by KßзŁŁ on Jan 24, 2008 11:28:40 GMT -5
Nathaniel Hawkins; most of the sort of thing you're talking about is going to be taken care of using careful slection perks/your RP skill. Don't think that just because you're hand to hand tech, you will learn hand to hand skills faster, or anything like that. I think you're misunderstanding the tech use; it simply gives your character some added luck when using whatever tech you've picked for him. Techs by no means define or limit a character. @ronnie; it won't happen again. The only reason I did this was I saw an opportunity to help people improve their grammar (several of the newer users posted and were on at the same time and thought they all could benefit from a little of the same advice. I didn't know quite how to do that other than to edit the "raw" posts [speaking of which, I think you should set up "Finished" copies of your other missions and stuff still, but we've got a bunch more pressing stuff to take care of, like mechanics, so don't even worry about that now.] @everyone; I guess I just got into a flurry of fixing stuff once we got the perks and flaws going; I personally like to read through the raw posts before we get to the update; I enjoy seeing what people mess up trying to do, how well they rp, and just getting an overall feel for peoples' characters. I just wanted to help people keep their thoughts a little more organized, and this was the best way I saw to do it. That being said, I'll likely just shoot a PM with what I think is wrong to individuals next time; I tend to avoid doing that because I feel like I'm going to come off a a douchebag when in reality I'm just trying to keep some semblance of order. Sorry about this again, everybody; hopefully my actions will at least get through to the some of the newer members, and they'll take something away from this whole ordeal. That's all I really want! =)
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Post by ®onnie ®ude on Jan 24, 2008 15:37:31 GMT -5
Thanks for understanding Kbell.
Now...Nate. I just want to ask you if you agree with what I'm saying first before I tell you what you did awkwardly within your post. I'd do this by first explaining to you what situation your character and certain other characters are in.
Theodore ran into Anthony and Anthony proceeded to fall into you, J and Makoto. So, theres a pile of people sprawled out on the floor. In some way the fact that this took place should somehow effect how your post is read.
I understand you want to go to the Gantz Ball, but at least acknowledge the fact that people are in a pile over there and when you mentioned Makoto as being okay and J being under someone, that can only be interpreted as a clear mod imo of the situation. You made it seem so...comfortable for everyone your character actually cared about at the time.
This is why I modified your post. Just be sure to avoid or refrain from doing that next time. Other then that your post is fine the way how it is, but you can still edit it to sound more IC.
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Post by Defectron on Jan 25, 2008 1:29:50 GMT -5
probably should have asked about this earlier but I wasn't sure if kiba still had his katanas. I thought he probably didn't since he barely had his suit but you mentioned his katanas in the update so I just wanted to make sure.
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Post by ®onnie ®ude on Jan 25, 2008 2:39:07 GMT -5
probably should have asked about this earlier but I wasn't sure if kiba still had his katanas. I thought he probably didn't since he barely had his suit but you mentioned his katanas in the update so I just wanted to make sure. Which update? My second to last one where I mentioned you attacking was this: Zerojii then regained his composure and got up quickly, relinquishing his burden on Mako's small frail form and realizing he might have a chance to catch the target off guard. His attempt to attack the alien was then cut short as Theodore fell into him, causing him to stumble off to the left and drop his katana as Kiba joined the collision, proceeding to step on Theodore's face and fly head first into Zerojii's hip. The end result showed the two gantzers in crumpled heap on the floor with Zerojii's katana at the alien's feet. So, I only mentioned Zerojii's katana, not yours.
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Post by KßзŁŁ on Jan 25, 2008 2:41:56 GMT -5
OK I want to be the first to post my character's *tentative* updated stats for Ronnie's inspection. I think we should allow Tjad to come into this OOC and critique the suggestions of perks/flaws. Also, I hereby suggest we ignore the stupid perk of "starts with a weapon" as items should be determined by a person's background. The same goes for perks, as I think you will all agree (provided you've paid any attention to my character's history).
I want everyone to remember that we are posting our proposed techs/perks/flaw for when our characters were first created. It is up to Ronnie to decide how we've aged and progressed after that. If you have a character here, read through the perks and flaws portion of: gantzrp.proboards58.com/index.cgi?board=announce&action=display&thread=1201144410&page=1
Please *note there are some changes that still have to be made to these templates*, so just choose the perks you think would be most useful (that describe your character the best, also; it might be possible to be in shape even if you work in a cubicle, but try to keep it as realistic as possible.)
Anyways, without further ado, here it is, what you've all been waiting for; the first proposed revamped protoype template!
(Zerojii Kenpachi)
Technique: Melee Weapons
Perks: Evade, Swordplay, Sneak
Flaw: Dangerous Teleport
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Post by ®onnie ®ude on Jan 25, 2008 7:03:24 GMT -5
Jeez Kbell chill on this shit. The idea obviously isn't ready yet. My post wasn't made in the announcements to say that were doing this shit now. We still need time to critique the idea. That's why I was being so vague and when I said we should tone down the posting on that thread I didn't mean for you to send everyone here.
All were going to do is confuse ourselves moving at this pace. I know your in a hurry, but sometimes we have to stop and think this shit over. I have no problem w/ the idea, but until its ready I don't want to pressure people into using it.
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Post by natewolfman on Jan 25, 2008 10:31:44 GMT -5
Now...Nate. I just want to ask you if you agree with what I'm saying first before I tell you what you did awkwardly within your post. I'd do this by first explaining to you what situation your character and certain other characters are in. Theodore ran into Anthony and Anthony proceeded to fall into you, J and Makoto. So, theres a pile of people sprawled out on the floor. In some way the fact that this took place should somehow effect how your post is read. I understand you want to go to the Gantz Ball, but at least acknowledge the fact that people are in a pile over there and when you mentioned Makoto as being okay and J being under someone, that can only be interpreted as a clear mod imo of the situation. You made it seem so...comfortable for everyone your character actually cared about at the time. This is why I modified your post. Just be sure to avoid or refrain from doing that next time. Other then that your post is fine the way how it is, but you can still edit it to sound more IC. ayeaye, just the way i saw it in my head was somewhat like (excuseing mesage bored art) -----------Makato -Yama---Justin - -----------Anthony - -----------Theadore thats how i pictured the scene looked so if he was to run into anthony into Justin (who was on his knees while makato was standing up) it seemed to me that Yama and Makato would both be minimally effected... i could be wrong of course, anthony could have been more over in the center/in front of yama but thats just how i pictured it, and i understand fully whare your coming from
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Post by ®onnie ®ude on Jan 25, 2008 13:31:02 GMT -5
Okay I'm just going to start deleting this perks and flaw shit so ppl don't get confused....Were only using the new suit mechanics this mission.
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Post by ®onnie ®ude on Jan 25, 2008 13:38:47 GMT -5
Now...Nate. I just want to ask you if you agree with what I'm saying first before I tell you what you did awkwardly within your post. I'd do this by first explaining to you what situation your character and certain other characters are in. Theodore ran into Anthony and Anthony proceeded to fall into you, J and Makoto. So, theres a pile of people sprawled out on the floor. In some way the fact that this took place should somehow effect how your post is read. I understand you want to go to the Gantz Ball, but at least acknowledge the fact that people are in a pile over there and when you mentioned Makoto as being okay and J being under someone, that can only be interpreted as a clear mod imo of the situation. You made it seem so...comfortable for everyone your character actually cared about at the time. This is why I modified your post. Just be sure to avoid or refrain from doing that next time. Other then that your post is fine the way how it is, but you can still edit it to sound more IC. ayeaye, just the way i saw it in my head was somewhat like (excuseing mesage bored art) -----------Makato -Yama---Justin - -----------Anthony - -----------Theadore thats how i pictured the scene looked so if he was to run into anthony into Justin (who was on his knees while makato was standing up) it seemed to me that Yama and Makato would both be minimally effected... i could be wrong of course, anthony could have been more over in the center/in front of yama but thats just how i pictured it, and i understand fully whare your coming from Honest mistake. Np.
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Post by The Merc on Jan 25, 2008 17:34:06 GMT -5
I'd like to put this in. Both Dane and I want to keep Perks/Flaws/Techs out of North and West permamently. Or at least for a very long time.
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gattsu
d3c3n7 g4n7z3r
Has a glitter trail; it's distracting...
Pain tastes like strawberry icecream
Posts: 207
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Post by gattsu on Jan 25, 2008 17:51:30 GMT -5
I agree that the perks, and flaws could use some fine tuning. The problem not using tech. is that it balances out the 5% damage to characters that primarily use melee. Without that negated it it puts a horrendous handicap on all melee oriented characters. Making them not only weaker, but probably resulting in having gun/ sword use in great supply... while making melee a rare/rare occurrence.
That Gantz mechanic when left alone without tech. completely destroys the balance previously acquired.
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Post by KßзŁŁ on Jan 25, 2008 17:52:24 GMT -5
that's fine.if it turns out to be a great idea (like I think it will), then I'm sure you'll want to adopt it. I'm trying to get this done to address the inherent problems that lie with the "one strength, one weakness" part of the character sheet.
if you still don't want to use them after they're well defined, I imagine someone can always challenge your position, so if the forum really likes the idea, they ultimately have the power to make it happen.
as for the 5% damage thing, I'm trying to work it in so that hand to hand is not what negates that, but a perk instead would. This would allow even "ranged weapon" and "melee weapon" users to become just as good at fighting with their fists and hand to hand. Hand to hand would still have an edge when hand to hand fighting a melee weapon or ranged weapon user, though.
Ronnie and I have talked about this in greater detail now, and I'll wait for Ronnie to say anything more about it here. For now any ideas that have to do with perks and flaws should come to me; I would also really appreciate it if everyone participating in Eastern right now could PM me with your character's name, your 3 suggested (beginning) perks for him, and your 1 suggested (beginning) flaw.
when I say (beginning) perks/flaws, I mean the perks/flaws you would have given you character when you first created him/her. This would help me out a lot if you did this guys; I'm really begging here.
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Post by The Merc on Jan 25, 2008 18:38:34 GMT -5
Ok Kbell, I believe we should actually wait for Ronnie to say he wants perks and flaws in East. Stop friggin high jacking his project.
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Post by ®onnie ®ude on Jan 25, 2008 19:38:59 GMT -5
Ok, basically what's going on is Kbell misunderstood how I thought about perks and flaws. I agree that their a good idea and that they are what the forum needs to improve strengths and weaknesses.
My post in the announcement thread was made to suggest the idea and tell you what we were working on behind the scenes. I didn't mean for it to be misinterpreted as something we needed ideas on NOW from the entire forum.
I've spoken to Kbell and I've agreed to allow him to work behind the scenes with Eastern's Gantzers on a way to make this perks and flaw thing have at least a chance. Its a good idea and I feel as if I can trust Kbell enough to allow him to show us what its all about.
In the end the worst that can happen is us liking or hating the idea.
If you think he will be running Eastern as I previously thought, then allow me to put your minds at ease. He just wants to see what everyone would choose as perks and flaws, so he can work on the template. This is his way of testing and improving the idea. Even though I don't approve of it, it doesn't really hurt Eastern anyways, unless its participants feel like they don't want to pm him how they'd like their characters starting perks and flaws to be.
Eastern's mission will not be effected by this and it'll just be between you and Kbell until the idea becomes more stable.
As for needing techs in the mechanics; there is no longer a need. The mechanics will make up for the flaw with hand to hand. All gantzers can punch & kick (physical blows) how many times you want up until giving the killing blow (the blow that actually kills the alien) to the alien you will be fighting. This killing blow will be the 5% penalty that will be taken from your suit health. 5% x 20 (alien kills) ='s 20 possible alien kills out of 100%. Only during PvPing (gantzer vs gantzer) will all physical attacks that hit take away 5% from the gantzer's suit health thats punching. The gantzer that is hit will receive normal damage according to whether or not the attack is successful.
Hopefully that'll now clear up any confusion about whether or not mechanics are still dependent on Techs.
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Post by angryman101 on Jan 26, 2008 3:37:21 GMT -5
So...we're NOT going to be utilizing the perks and stuff, right? This has gone back and forth so much I just want to make sure.
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Post by ®onnie ®ude on Jan 26, 2008 11:10:33 GMT -5
So...we're NOT going to be utilizing the perks and stuff, right? This has gone back and forth so much I just want to make sure. No not until its been sorted out by Kbell. He wants you to pm him your character sheets with perks and flaws on them instead of posting them here. Eastern will eventually be the 1st to use the mechanics and try see how perks and flaws would work on character sheets. Next update will be on Sunday since I'm chilling at J's house for the weekend.
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Post by KßзŁŁ on Jan 26, 2008 23:25:13 GMT -5
I was under the impression that only suit mechanics Ronnie talked about in the first post of the revamping article, and also the Techniques were going to be used right now. As for perks and flaws, take another look at the revamping article and send me a PM if you would with your perks and flaws for Eastern so I can either OK them or tell you what is wrong with them and hopefully resolve the issue (if any exists).
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Post by The Merc on Jan 26, 2008 23:40:52 GMT -5
Why does it say Kbell modified Ronnie's post?
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Post by KßзŁŁ on Jan 26, 2008 23:42:18 GMT -5
I've been doing gramattical corrections here and there so as to avoid confusion when it comes to stuff like mechanics and what's in development; he missed an 'e' in "Rage Mode" in one of the early Revamp posts.
edit: oh and here, I added the green word:
Eastern will eventually be the 1st to use the mechanics and try see how perks and flaws would work on character sheets.
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Post by angryman101 on Jan 27, 2008 0:39:36 GMT -5
I've been doing gramattical corrections here and there so as to avoid confusion when it comes to stuff like mechanics and what's in development; he missed an 'e' in "Rage Mode" in one of the early Revamp posts. edit: oh and here, I added the green word: Eastern will eventually be the 1st to use the mechanics and try see how perks and flaws would work on character sheets. That...sounds a little...unnecessary. But whatever. As much as I want my character to be well-rounded, it might be more fun to make him specialize. So...I guess I'll send you mine.
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