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Post by Defectron on Apr 29, 2008 12:19:33 GMT -5
Alright these are the vampire and animal templates I modified. Before impli8menting these I'm putting them up here for people to view in case they have any suggestions. Animals in Gantz- In order to be an animal a forum member must have at least a 250 post count. This post number will then be deducted from their total accumulation of posts. If their animal dies they must first have 250 posts again in order to make another. [Note: This rule also applies to Mods using animals as NPCs.]
- In order to be an animal a forum member must have at least participated in 1 mission from any project prior to attempting to make one.
- Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
- The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
- Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
- Their suit's are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
- Attacks by animals not wearing a suit will depend on the type of animal issuing the attack. A bear may be strong enough to inflict an attack that lowers suit health, but an animal such as a cat, cannot do this without a suit.
- Attacks by large animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana. Smaller animals can only inflict a max of half damage of an X-gun/rifle shot.
- With the suit most animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher. The speed and reflexes of an animal wearing a suit should reflect the difference between what the speed/reflex difference is between the animal and human without wearing a suit.
- Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
- The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
- Animals cannot be turned into vampires.
- There is a 3 animal limit per project.
Animal Racial Traits: Bears: Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit. Flaw: Bulky cumbersome body (EDIT: old flaw is wrong, bears are actually pretty fast)Canines: Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes. Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits. Primates: Perk: Can hold and use all weaponry like a human. Can climb really well. Flaw: Lacks good accuracy, gets intimidated, slowest animal. Felines: Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit. Flaw: Afraid of getting wet. Gets intimidated. Horses: Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space. Flaw: Useless when attacking foreward. Only does a mule kick. Birds: Perk: Can fly as fast as Canines can run. Has good reflexes. Flaw: Can't move fast on the ground. Most are small. Gets intimidated. Vampires in Gantz- In order to be a Vampire a forum member must have at least a 1000 post count. This post number will then be deducted from their total accumulation of posts. If their vampire dies they must first have 1000 posts again in order to make another.[Note: This rule also applies to Mods using vampires as NPCs.]
- In order to be a Vampire a forum member must have at least participated in 4 missions from any main project prior to attempting to make one.
- Vampires are quicker than humans and most animals, but slightly stronger then both. If wearing a suit they are faster than animals and strongest out of the three. Mods must take this into consideration and judge based on this.
- Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of aliens or gantzers places gantz at risk.
- Vampires will not get suits (to begin with).
- Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as reward.
- The health of a vampire will be calculated as 100% blood. Unlike a gantzers suit where health determines durability, the vampires health will determine how well a vampire can regenerate damage. When 15% health is reached or below, they will no longer be able to regenerate faster then regular humans.To heal minor wounds, 5% blood will be sacrificed, major woulds such as a severed limbs will take anywhere from 15-30% depending on the severity of the wound. For example, if the arm if vaporized it will take 30%, if its chopped off and reatached it will only take 15% to heal. If a vampire is decapitated or bisected it will be a fatal wound at any amount of blood. At 0% health a vampire will die of starvation. Vampires have 50% of the resistance a gantz suit offers against bludgeoning attacks, but for other attacks such as cutting , burning and impalement, they only have slightly higher durability then humans.
- However, vampires can feed off the corpses of aliens and gantzers to replenish their health.
- Vampires will lose 2% of health a turn from in LOG (only in log when your participating). If feeding the turn that they lose health will be delayed one turn after they're finished feeding.
- Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. Humans must first deactivate their suit in order to allow a vampire to feed. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for 3 extra turns and on the 5th they will die. (5x5%=25%) This will not cause humans to become vampires.
- For each alien limb (5 limbs if all intact including head) consumed a turn restores 5% of health. (5x5%=25%)
- For each human limb (5 if all intact including head) consumed restores 10% of health. (5x10%=50%)
- For Animals -
Primates - 5%, Horses - 10%, Bears - 10%, Felines - 10%, Canines - 10%, Birds - 5%.
- Suit health will be calculated seperately from blood health.
- Vampires with or without a suit can feed up to 100% of health.
- Vampires can use all of the gantz weaponry.
- There is a 3 vampire limit per project.
- If someone were to want a vampire to turn them into one as well they would also need to have 1000 posts, must have completed in 4 hunts and last but not least must not effect the 3 vampire limit within the Project. If so the attempt will fail and the Gantzer will die.
Side Notes:Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %. Before they getting a suit it will be shown as this during hunts: Blood: 100% Then with a suit: Suit: 100% Blood: 50%
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Post by jjrev609 on Apr 29, 2008 14:51:45 GMT -5
when a vampire gets a suit can they feed to get back up to 100% blood?
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Post by Defectron on Apr 29, 2008 16:06:27 GMT -5
yeah
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Post by KßзŁŁ on Apr 29, 2008 22:32:32 GMT -5
the cumbersome body on the bear is meant to stop them from quickly changing directions, like a more agile animal (a cat for example). It doesn't necessarily mean they're slow. If they are running in a certain direction, their momentum makes it hard for them to change directions suddenly I think.
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Post by Defectron on Apr 29, 2008 22:47:41 GMT -5
Naw the old flaw was that the bear was the 2nd slowest animal, but I changed it to the current flaw, see most dogs actually can't run as fast as bears can.
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Post by KßзŁŁ on Apr 30, 2008 5:07:34 GMT -5
gotcha; sounds like a reasonable change to me. they can climb trees, too; so can some large cats. dunno if that should be included in perks or not.
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gattsu
d3c3n7 g4n7z3r
Has a glitter trail; it's distracting...
Pain tastes like strawberry icecream
Posts: 207
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Post by gattsu on Apr 30, 2008 18:02:18 GMT -5
hmmm, well I still think that the post count reduction applying to mods is idiotic, and the logic justifying it even more so. And I think the perks and flaws should be left up to the mod to.... as just like humans not every animal is the same (even though humans are animals).
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Post by KßзŁŁ on Apr 30, 2008 18:26:12 GMT -5
Well, the post count reduction for mods is definitely going to be kept; it might be a good idea to outlaw vampire NPCs (as hunters) all together, but I'd like the mods to be able to use vampire hunters as a plot device if they really think they need to. I can only see problems coming from allowing mods to redefine perks and flaws on animals if we end up doing group hunts or competitions involving more than one project. Again, most of this stuff is designed to help allow the projects to interact to some degree if the mods choose to allow it; try to keep that in mind.
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on Apr 30, 2008 18:27:27 GMT -5
I also agree with the word 'idiotic'. If you need to restrict the mods, why are we mods in the first place? Either the admins and players like what we're doing, or not; in the latter case, complain or outright sack us!
And if you're keeping it, you can start by cutting on my post count - I'm adding another animal on Forever just out of spite.
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Post by KßзŁŁ on Apr 30, 2008 18:51:45 GMT -5
Well, the rules aren't really being enforced yet, but the idea behind this is that people should be around for a while and try things the "conventional" way at first, and then, once they've got a certain post count, they can try something new. Instant gratification isn't always a good thing; yeah, you may want to use an animal or vampire to tell a part of your story, but if you have a good storyline, plot devices like that shouldn't really be needed at the very beginning. It should be possible to move around events in the timeline. Also, you don't appreciate things as much when you don't have to work/wait for them at all.
You're free to do what you want in your project, but just remember that you might be limiting yourself in other projects (not being able to RP an animal or a vamp), and you might be condemning your project to not being able to interact with other projects. Ultimately, the mod is going to choose what to allow in his project, but if you want to be linked to other projects, you need to understand that a certain amount of rule making is necessary in order to give the RPers a somewhat consistent experience. If your NPCs are ever under another mod's control (which would happen if we have multi-project events, not counting collision), then you should feel like you have something to lose, instead of just being able to bring in more of whatever you lose during the event.
These rules really only apply to the Main Projects right now, anyways; to my knowledge, no main project mods are allowing transfers from forever yet. If the time comes when a main project mod decides to allow something like that, then I'll adjust your post count accordingly.
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Post by Defectron on Apr 30, 2008 19:48:32 GMT -5
Well I personally don't care one way or another about if the post count reduction is used or not since both sides of the argument have some points, I might make another topic to pole if that should stay to see what the site majority wants.
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on Apr 30, 2008 20:08:43 GMT -5
I haven't got a problem with players being charged posts. What I am complaining about is the restraining the mod's godlike powers. What I mean is, the mod's (DM, GM, Narrator, Storyteller, High Programmer, or whatever it is called on the specific RPG) responsibility is to keep the players happy, and I have enough experience to know that immediate gratification doesn't equal satisfaction - often the opposite. Other than that, the mod should be able to drop a radioactive mutant ninja asteroid on any character he pleases, whenever he pleases... or to have a pet, for that matter.
If you can't trust the person to keep a good, satisfying game, change the mod, but talking about limitations is downright insulting.
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Post by KßзŁŁ on May 1, 2008 5:42:55 GMT -5
All I'm trying to do is make that pet worth more to you. Feel insulted if you like, I'm not trying to stop stuff from being used in the main area; I'm just trying to make it a little more elite.
How would you guys (maegil and gattsu) feel if I were to allow an exception the post reduction rule regarding animals; saying mods and RPers alike can take the deduction to post count to use animals even if they don't meet the post requirement? For example, let's say maegil made 2 animals, NPC Hunter or RPing in somebody's project; right now (as I'm typing this post), he has 280 posts. The post count would be altered to read -120 posts. I'm not sure if we should require a positive post count again (even 1 post would count as positive post count) to allow creation of another animal, or not; you guys could discuss that point when you respond if you like. I'm not willing to consider something like this for the vampire, though; mod making an NPC hunter (again, emphasis on the hunter part) or someone RPing it, you will be required to have 750 post count at the time of character creation, if you want him to be taken seriously in the main projects.
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on May 1, 2008 9:10:16 GMT -5
From now on, Road Kill has gold fur and a glowing aura of invincibility. Is that valuable enough? Listen here, young whippersnapper, I was already Elite before you were born, and started DMing when you were still pulling girls' pigtails! OMFG, I can't believe I said that.... No I what I can't believe is that I actually meant it! Snif...Back to the matter at hand:I'd say you're missing the point entirely. What I advocate isn't about if mods should be 'allowed' a pet or not, but the intrusion on the mod's freedom to run the game! From Forever's OOC: So, I added a serial suicidal, and can milk that cow for a bit more until another player comes along... but only so much. Therefore, one of the other 'cannon fodder' characters would have been a pigeon - and you know what pigeons do when they are released, right? OTOH, we have Def's model case in Dokuko. An alien born of his deepest sexual perversions (that's already knowing too much, unfortunately he did not kept it secret). He was in fact only taking advantage of one of the few perks left after all the modding responsabilities: to do whatever he pleases. The game would still have been weird without her, since it was Def's game, BUT he was more satisfied, the players, still happy. Mods have ONE right: to do as they please - but they can only exercise it as long the players are kept satisfied. If they can't do so, putting this kind of limitation doesn't make any difference - it only aggravates those who can. Ooooh, the legalese... Ohhhh, the loopholing, the lawyers, the exceptions and habeas and all that juggling... erm... let me stop here!
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Post by jjrev609 on May 1, 2008 9:20:14 GMT -5
ok you know wut forget the whole deducting posts. I got an idea that I think could wrap this all up. 250 is the minimun needed to make an animal and 1000 is the minimun needed to make a vamp. So instead of deducting the posts let's just put a limit on the amount of vamps and animals a person could make in addition to the limit on projects. Since projects can only have 3 vamps and 3 animals in a project, just slap that on rpers too. So this way the projects have a limit and the rpers have a limit. It sounds a bit weird to me as I'm thinkin about it bu if you guys wanna try it like this give me some time so I can further improve it.
But if we aren't gonna go with this idea of mine we should still keep the post deduction. Say I'm contradicting myself if you want, I do feel mod's should have creative freedom, but with this in place it'll help us keep a sort of order for mods and rpers alike.
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on May 1, 2008 12:55:56 GMT -5
ok you know wut forget the whole deducting posts. I got an idea that I think could wrap this all up. 250 is the minimun needed to make an animal and 1000 is the minimun needed to make a vamp. Since projects can only have 3 vamps and 3 animals in a project, just slap that on rpers too. So this way the projects have a limit and the rpers have a limit. Good enough for me, it still gives enough scope.
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Post by Defectron on May 1, 2008 13:06:33 GMT -5
Well Jpimpins idea sounds reasonable, if there's no objections I think I might change it to that.
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Post by KßзŁŁ on May 1, 2008 18:35:39 GMT -5
OTOH, we have Def's model case in Dokuko. he was more satisfied, the players, still happy. Now, I wouldn't expect you to know this, because you didn't RP with us back then, but every single person I talked to in Southern HATED having dokuko/shadow dokuko/Jack (an NPC Vampire inside gantz's control)/byrd around. Not a single person ever said to me "You know, fighting alongside these overpowered NPCs around really makes me happy." Dokuko is one of the main reasons these rules are being put in place to begin with. She stole the show and made the RPers feel like southern was all about her, Jack, and Byrd (another overpowered character on the side of the gantzers that was for some reason RPed by Shad). Since that time, all those characters have died, and Southern has turned into a much more enjoyable experience in my opinion. The hunts revolve more around the RPers, and less around watching shit fight that the RPers aren't even capable of fighting. Nobody wants an Oka NPC, maegil; you may give your characters the hero shield and golden invincibility, but not everybody is as biased towards their NPCs as you seem to be. As for you being "elite", maegil, your exploits here are all that count towards being considered "elite" in the eyes of the board. Nobody gives a shit what you DMed 20 years ago; you're not elite to us until you've proven yourself here; while you have been made the mod of forever and give pretty quick updates from what I've seen, I've not seen quite enough to agree with your self-assessment of being "elite". You seem to be a decent mod, but I haven't been able to piece together any semblance of a storyline besides what is explicitly laid out at the beginning in your project. It may be true that The Forever Project doesn't lend itself well to story-telling, but in the end, it's really just about instant gratification, anyways. You wanting to make animals "just out of spite", to quote your exact words, shows that you have no respect for rules that the administration decides upon; that's something you'll have to change if you expect to be considered at all professional, let alone "elite". Limiting animals and vampires was not a decision that I simply came up with one day and decided to implement out of the blue; Shad, Ronnie, and I discussed many changes, including allowing (and limiting) animals and vampires, before those two disappeared. Now, however, they're all but gone; I just get to look like the asshole for actually trying to implement some of those changes. All that being said, I can agree with Jpimpins suggestion of making there be static numbers of posts at which you can create certain hunters, but I'd like the limits to be more like this: *At 250 posts, a player earns the right to RP animal characters inside of gantz. The details of how the animal measures up (strength, speed, agility, endurance, etc.) is up to whoever is modding for that animal at the time. There is no limit to how many animals a person may RP simultaneously around the site, but this may not violate the "1 character per project" rule. *At 1000 posts, a player earns the right to RP a vampire character inside of gantz. The details of how the vampire arrives can be worked out with the mod of whatever project accepts the vampire (rooms are not required to accept vampires). Each user may only be RPing 1 vampire at a time throughout the whole site. Limit of 2 vampire RPers per project. *Animal NPC hunters can be made by any mod. Limit of 2 animal NPCs per project. *No vampire NPC hunters. Dokuko and Jack proved to me that the real power and point allocation should stay focused on RPers. Having a veteran gantzer around is one thing, but making something like a vampire as an NPC doesn't make for good storytelling, IMO. You can complain about "not having freedom" all you like, but vampires should remain in the hands of the RPers only, in my opinion; mods already get to toss around their "golden hero shield" enough as it is without adding overpowered characters under the mod's control to the mix. Again, these rules only apply to HUNTERS. If you want to make an army of vampires to fight the gantzers, THAT'S FINE! Just don't try to make one latch on and come back as your pet. Keep the focus on the RPers.
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gattsu
d3c3n7 g4n7z3r
Has a glitter trail; it's distracting...
Pain tastes like strawberry icecream
Posts: 207
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Post by gattsu on May 1, 2008 23:44:38 GMT -5
Are we powering up in the elitist asshole wars, and are you going ssj2? To counter the golden haired glory of a super saiyan? Will someone reach ssj3 in this epic battle with obvious homoerotic undertones? Kbell vs. Meagil Kame hama ha!?
Anyway, that could work, but you have to understand that what makes an NPC "show stealing","overpowered", ect... has absolutely nothing to do with race. The only thing that effects how powerful an NPC is in fact the mod himself. A pigeon with a 180 IQ could easily be the next Oka.
Now here's a compromise... if a said player feels that a certain NPC is overpowered, he can declare so in OOC. The players then vote in OOC to decide if that character should still live... if the character is found guilty, it dies/suffers detrimental effects. This decision must be ratified be at least one mod.
Though if you do ever implement perks and flaws I think it would be a wonderful addition to require vampires/animals to take more flaws (PC players), or possible more catastrophic ones.
oh, and about the top statement
"If we shadows have offended, Think but this, and all is mended, That you have but slumber'd here While these visions did appear."
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Post by KßзŁŁ on May 2, 2008 1:59:55 GMT -5
That "compromise" of which you speak is what happened when this type of thing happened before; I'm simply trying to avoid having it happen again by using a little forethought. Call it "elitist" if you will, but rewarding people that have invested more time and effort is only fair, in my opinion.
I appreciate your ideas, but the possibility of mixing vampires/animals with the perks and flaws system won't happen for quite some time. I'll also not be holding "character trials"; that's ludicrous.
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on May 2, 2008 5:38:50 GMT -5
To be honest, while I did skim the archived RP threads, I haven't read the OOCs. I'll take your word for it - until someone comes forth and say otherwise, that is... On NPC bias: please check the condition of both Road Kill and Groo on Forever's Intel, and tell me I have shown any kind of favouritism in handling these characters. Or, if you read the abridged, you'll see that one is currently being mauled, and the other has no chance of victory if unassisted against the centipedes. I haven't thrown the hero shield, and likely won't do so to them or any other unless there is a plot/dramatic need for it. Remember my warning in your coronation? Did you look at the page linked to the word ' Elite'? What I said about giving the hero shield to RK was SARCASM! I have 'only' 10 years in DMing, time enough to have had my power trips, free-for-all XP bazaars and explore in depth the destructiveness of a überpower character. It was sometimes fun, sometimes not so much. Sometimes I had already been warned about something not working, but I still thought I could do better and put my hand in the fire anyway... It's a learning process as any other, and I do make mistakes - but don't try to take that as an excuse to start making too many rules, cramping my space, or denying others the chance to explore. Or would you say neither you, Def or any of the other players learnt anything of the experience? ;D You may live on a culture reputed for the state of law taken ad absurdum, whereas I was born in South America, where 'some rules stick, others not so', and grew up where bad rules only stick if we let them (Europeans can be quite vocal when defending their rights, that's why the EU is such a difficult project). After seeing how the world was going, I made my own way, so don't take me wrong, I have no respect for rules, period - why do you think I live in a sail boat (and thus a High Seas' Captain, and a single handed sailor on top - isn't that by itself a form of 'eliteness' )? As for being professional, no thanks. I got out of the rat race! ;D Nowadays I only put effort in what I like to do - RPing, for instance, or fighting intrusive, freedom-limiting rulings - and would rather hoist my sails and change port, or site, than bear with a place that chafes me too much (this is NOT a threat, it's just how I chose to live.) This said, I know what you mean about it being a thankless job. I also don't have any personal gain involved, nor compensation for the aggravation, but we both think it worth to fight for our points. gattsu: Thank thee for the Bard, brave Thespian!
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Post by KßзŁŁ on May 2, 2008 6:54:53 GMT -5
The hero shield actually refers to someone getting in deep shit like that and then miraculously getting out every time; no one would read a plot with no conflict, so obviously you've got to have them get their asses kicked some.
Remember, these rules only govern the main projects; Forever is a side project. These rules only very lightly restrict what the mod can do. Vampires being used as hunters should be a luxury; as it stands, not a single project allows it yet. There needs to be some trade off for getting that kind of power.
Obviously we learned something, hence the move to try to define the system better. I can understand your lack of faith, and even downright position against the law, but if you want to accomplish things with a group of people, you need to set some ground rules. It's ok to ignore the rules if one person is making all the decisions (basically a fanfic), but when things start involving more people (as the main projects tend to be; some have 10 RPers), especially multiple mods, you have to lay down some ground rules to ensure perspective is maintained. I know from my experience here that having to join a room with a vampire NPC blows, and I don't want any newcomers to have to experience something like that and then decide they don't want to RP because of it. I really don't think it's that big of a deal to give up something like a vampire NPC hunter, personally; I'm leaving that up to Oku to explain. I can understand you not wanting to be limited at all in what you create, but also understand that I'm just trying to help us learn from mistakes that have already been made, so they don't have to be repeated.
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Post by The Merc on May 2, 2008 9:09:57 GMT -5
God... I knew I didn't want to read this thread cause of all the bullshit arguments that would crop up in here...
What about rooms that already have pets? What about rooms that already have vampires? When these rules come in, will the post deduction hit the mods or will they be forced to kill the npcs? or just let it be?
I still honestly say a lot of this bullshit can be diverted if you simply alter it to let the mods have 1 free animal. Kbell, it seems a lot of your ass-holiness about this topic stems from one fact. When you take over Southern, you'll be having an army of Mounties.
But that's you're room. No one elses. I'm not sure if I even want an animal in my room, however I feel that allowing the mods to have 1 free pet, not vamp, but pet. Limit the pet if ya want to something no larger then say a panda bear if ya want. One thing Gantz the manga has shown us is that pets are relatively useless in Gantz. Butter Dog was busy dipping his tongue into Kishimoto's honey pot while Hoi Hoi was busy doing Izumi from behind. They never killed anything. If a mod wants to make a rabid Hyena, let them. It'll be destructive, sure, but it's also rabid, it's a high chance for turning on it's own team mates!
Pops brought up a good point. You wouldn't give us mod status if you didn't feel like you could believe us to run our projects within reason. Sure there are always a few bumps along the road, but so what? We learn, we grow, we move on.
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Post by Defectron on May 2, 2008 9:29:18 GMT -5
Well shadows actually still alive I just havent done anything with her recently, she's actually going to be one of the enemies you guys will fight in the last mission ( don't worry her special killing ability will end up being curbed due to some stuff happening so you wont die just from having your face seen)
Anyway I don't see any problem witht he one free pet idea. I doubt that it would cause problems and there usually is some sort of animal in gantz anyway.
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Post by KßзŁŁ on May 2, 2008 12:06:54 GMT -5
Balance, if you'd read the damn topic in its entirity instead of skimming through it, you'd see that we're leaning away from post deduction all together now. Hell, if you'd even had the common decency to read the last 5 posts, you'd see I'm saying every mod should be able to make 2 animal NPCs (which is even more than the one pet rule you're suggesting! READ; I'm not going to repeat myself any more than I have to when my words are written down a few scrolls up the damn page) regardless of what their post count is.Why don't you get with the program before you start slinging personal attacks at me? As for projects that "already have vampires", I wasn't aware there were any.
If you're going to make accusations and get uncivil with me, at least know the facts; I plan on having a horse, yes, but there's not going to be an army of mounties, jackass. Don't assume or pretend you know anything about what my project will be like, because obviously you don't. There will be many differences in my project, but that's hardly the issue in a thread about animals and vampires.
As for shadow, I personally don't mind facing something like that as an enemy, but when she was showing up every mission and we just had to watch her fight, I thought that was pretty lame. It's not like she's part of the room, though; she wanders about the world as she likes. I'm not trying to make any rules about NPCs like that; just "hunters"; the people allowed in the gantz rooms.
edit: since you guys seem pretty dead set on only reading the latest posts of threads let me post the rules I suggested earlier again
*At 250 posts, a player earns the right to RP animal characters inside of gantz. The details of how the animal measures up (strength, speed, agility, endurance, etc.) is up to whoever is modding for that animal at the time. There is no limit to how many animals a person may RP simultaneously around the site, but this may not violate the "1 character per project" rule.
*At 1000 posts, a player earns the right to RP a vampire character inside of gantz. The details of how the vampire arrives can be worked out with the mod of whatever project accepts the vampire (rooms are not required to accept vampires). Each user may only be RPing 1 vampire at a time throughout the whole site. Limit of 2 vampire RPers per project.
*Animal NPC hunters can be made by any mod. Limit of 2 animal NPCs per project.
*No vampire NPC hunters.
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Post by The Merc on May 2, 2008 13:32:22 GMT -5
I read the entire topic but in my defence, I'm half asleep. But that still doesn't detract from my point.
You have said that you were planning quite openly to have an entire mission based around equestrian activities, and quite frankly, all I've seen from you is a degree of scare mongering "what if mod does scenario A, or what if mod does scenario B" when as far as evidence has shown, only your plans come close to that.
I do suggest however at this point, cause my main point of confusion was reading this entire thread in one go thus I wasn't actually following up to date, that you take the rules you set up back to the drawing board to acomodate the new rules. Furthermore, stop fucking thinking so little of the mods.
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Post by KßзŁŁ on May 2, 2008 13:49:00 GMT -5
Actually, balance, I never said anything like that. I posed a situation detailing the value of horses, that's all. I challenge you to look again and prove me wrong. If you think I'm "thinking little" of the mods, you're sorely mistaken; the game can't go on without mods devoting their time to it. For you to imply that I don't understand that shows a real lack of understanding on your part. In all seriousness, though, if you really can't write a story without adding vampire hunters, then you're a pretty shitty story teller, IMO. Vampires were never supposed to enter the room to begin with; the only example of a vampire NPC I ever saw (jack) had no good responses that I heard.
The main goal of these rules is to give the RPer something new and fun to do, but if you're going to whine and moan about not being allowed to write in some overpowered NPC into your gantz room, then fuck it; by all means, go ahead and do it. Don't look at me if you start getting complaints from your RPers, though; I tried to warn you.
Hell, I wouldn't put it past some of you to write in an alien/vampire NPC hunter and giving it a minor role or killing it off just to say "see, it can be done", but what would that really prove? Only that those NPCs are unnecessary.
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Post by Defectron on May 2, 2008 14:50:55 GMT -5
I think that the damage vampire npc's could do depend on two things, one is how their written and the other is how other players interact with them. If the vampire is just there to pwn the hell out of everyone, or is given a hero sheild it would make problems.
In northerns example I had an idea where Futaba would blackmail and possibly kill the vampire npc Dane had made.
She was going to trick him into fighting some of her lackeys with gantz tech in a place that she could videotape, and then distribute the tape among several individuals, the deal being that if they didn't hear back from her every 24 hours they would watch the tape and then distribute it on the internet. When that happened, of course Richters head would blow up, which is what she would use to blackmail him into doing her bidding.
Of course if Dane gave him a hero sheild making the plan not work when it should that would have been a problem. Given that dane has been known to use plot contrivences, I wouldn't put it past him to do that, but of course richter died so we don't know how things would have worked out in that scenerio.
So I do think that a good story involving that sort of thing could work depending on the mod and the players involved, its just more difficult to pull off correctly.
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Post by jjrev609 on May 2, 2008 14:58:40 GMT -5
*At 250 posts, a player earns the right to RP animal characters inside of gantz. The details of how the animal measures up (strength, speed, agility, endurance, etc.) is up to whoever is modding for that animal at the time. There is no limit to how many animals a person may RP simultaneously around the site, but this may not violate the "1 character per project" rule. *At 1000 posts, a player earns the right to RP a vampire character inside of gantz. The details of how the vampire arrives can be worked out with the mod of whatever project accepts the vampire (rooms are not required to accept vampires). Each user may only be RPing 1 vampire at a time throughout the whole site. Limit of 2 vampire RPers per project. *Animal NPC hunters can be made by any mod. Limit of 2 animal NPCs per project. *No vampire NPC hunters. Before this goes any farther can we all agree on the above terms?
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Post by Defectron on May 2, 2008 15:32:12 GMT -5
sounds good to me
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