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Post by The Merc on May 2, 2008 22:44:25 GMT -5
Yeah it's ok.
However KBell, Just because you reckon something, doesn't make it so. Have I ONCE said I was going to use vampires? No. I don't consider vampires anything of true value except a plot device for the manga. I'm not going to touch them because they're actually Oku's creations. I'm quite against allowing the vampires so if someone makes it for West, I wont allow it in. However, on the flipside, if I was to do a crossover with anther room and they had vampires, then I'd simply accept it and move on and do the crossover.
The reason why I said you think little of the mods is how you've repeatedly shown moves that attempt to stifle us without a severe opposition, and you do this under the citation of "what if mod does situation A", when clearly no one has done such a thing.
I don't need to stand in opposition. If I wanted to I could just give you all the finger and let you do whatever you want cause pretty much every change up to this point hasn't affected my plans for West at all. I do this because of how other people might want to run their projects.
And I accept your challenge:
Just imagine someone bringing in 10 horses and making a mounted infantry (can't remember the technical term here) squad; that's way more effective than a regular infantry squad, ESPECIALLY if the horses get suits. I actually plan to have a horse show up in my project (spoiler, I know; sorry, but it's necessary to get my point across), and believe me when I say a mounted fighter is far superior to a fighter running around on his own two legs.
It is still implied that you, out of every mod here (save Defectron cause we never know what's in his head) would be the worst case scenario for all this. You have so far been the only one to demonstrate any thinking towards breeching the rules. And as such your actions tend to clamp down on all of us.
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Post by KßзŁŁ on May 3, 2008 4:03:57 GMT -5
First of all, the question of whether or not you intended to bring vampires into your project was never raised; I'm not sure what you even brought that up for. If we are in agreement that vampire NPCs are a bad idea, then I don't understand why you would want to allow a mod to use such a plot device. You claim I "think too little" about the mods, but what you fail to realize is that I'm trying to look out for the interests of the RPers as well as the mods. Yes, the mods are necessary to any project, but so are the RPers. Without them, you might as well just be writing a fanfic. That being said, I already said that if somebody really feels the need to make an NPC hunter like that, it's their decision to make; they write the story for their project, and they have to deal with the consequences of their actions (dealing with the RPers if they become dissatisfied, I mean.) You have said that you were planning quite openly to have an entire mission based around equestrian activities I posed a situation detailing the value of horses, that's all. I challenge you to look again and prove me wrong. It's good of you to accept my challenge, but realize that you've done the exact opposite of what you were challenged to do; you've proven me right, not wrong. And what, exactly, are you even saying I would be the "worst case scenario" for? You've stopped using any semblance of logic and are now merely making unfounded accusations. How, praytell, have I "demonstrated thinking towards breeching the rules", exactly? How have my actions in any way "clamped down" on anyone?
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Post by The Merc on May 3, 2008 5:19:49 GMT -5
Worst Case Scenario being that by all evidence, out of the current and upcoming mods, you're the only one that demonstrates thinking that moves towards the boundries of these rules coming into place or beyond those rules.
Now, I'm tired of this topic, so I'm going to do as I said.
I give this topic the finger:
And now I'll just make my rabid Hyena when these rules come into place. Til then, I'm done.
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Post by KßзŁŁ on May 3, 2008 5:43:51 GMT -5
It's OK if you want to avoid the issues, but please refrain from making unfounded accusations about me in the future. I'd appreciate it. It may be true that I'm the only mod thinking boundaries and rules are a good thing (because they can lead to a more consistent, enjoyable experience for RPers, IMO), but I also believe that allowing mods to do their own thing is very, very important.
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Post by jjrev609 on May 3, 2008 10:07:26 GMT -5
It may be true that I'm the only mod thinking boundaries and rules are a good thing (because they can lead to a more consistent, enjoyable experience for RPers, IMO) Not to bust ur balls or anything but ur not a mod yet Kbell. Little things like that urk me I'm sorry. Back to the issue at hand; so we all feel the rules are within reason and we can move on from this right?
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Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
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Post by Cmdr. Maegil on May 3, 2008 12:01:19 GMT -5
South American mode: after ranting against bullshit with the buddies over a beer, let the legislators do whatever they want - as long as they don't try to actually enforce them.
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Post by Defectron on May 3, 2008 12:19:53 GMT -5
ok well I think weve mostly got this settled so I'll be finalising the templates later today probably
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Post by KßзŁŁ on May 3, 2008 16:16:25 GMT -5
It's "irk", for the record, J, but I'm not about to try to start arguing with you here. You're right; I made a mistake with something I typed. Sorry if I irked you.
As for your "South American" mode, maegil, that's really an excellent summation of the way I saw the no vampire npc hunters rule going; if someone decided they really needed to use a vampire in order to get their story to work, it's not like I'm going to go into their project and edit their posts for content or something. That sort of ridiculousness would serve no purpose. I just wanted the vampires to be kept out of the story unless someone felt it absolutely necessary to bring one in; having experienced a vampire NPC first hand, I can say it's something I feel detracts from the experience a bit for a new RPer. That being said, I'm not even sure I'll ever allow vampire RPers in my project once it actually starts. If I do, it will be far, far down the line. It seems to me that allowing vampires in a project really creates a lot more work for the mod, but who knows; maybe one day I'll decide that someone RPing a vampire in my project will just add a little spice.
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Post by ®onnie ®ude on Aug 18, 2008 18:01:28 GMT -5
*smoke clears* Better late then never, but Gawd-damn....calm your asses down! Respect your fellow admins and mods! If you don't like their decision, come up w/ a better alternate solution that doesn't piss everyone off! Some valid points were made by various people that I would like to bring up and be included in the templates. I like J's idea about using 250 posts as the point in which RPers and mods can make animals. I also think it makes sense for 1000 to be the point in which RPers alone can make Vampires for hunts. - No more crying over lost post counts!
- Most mods will already have 250+ posts because only trusted rpers are allowed to mod on most occasions! If there are exceptions, this applies to them!
- It makes sense, like Kbell said "it's better to be rewarded, rather then just be given it"
- It allows animal and vampire creation to be controlled w/ the least work possible.
Mods shouldn't be able to make vampires in their project unless for log appearance purposes ONLY! - This isn't about who's 1337 or Elite. I could give a damn what you think you are. No mod should be able to use a vampire during hunts. That privilege is for Rpers who have proved themselves, and shouldn't be mistaken as an opportunity for mods to inject more god-like characters. If you want a vampire...get 1000 posts like everyone else and earn the right to rp them.
- Besides, its hard to be unbiased as a vampire npc, because majority of their purpose is to feed on others. There a PvP type character...If you can be unbiased w/ a vampire NPC, that's your opinion, but this is an admin decision and should respected.
2 animals and 2 Vampires should be allowed per project if post total has been met. (250 for animals and 1000 for vampires) Unlimited animals should be allowed throughout the site, but that's calculating how many you have in separate projects. An Rper should STILL only be allowed to roleplay 1 vampire at a time. - IMO animals should not be considered as just a privilege, but an entire new set of possibilities. Thus, is why I believe the limit of how many can be use should just be set on individual rooms and not the entire site.
- Vampires ARE a priviledge and should be treated as 1 throughout all projects. When your vampire dies, make a new 1. You didn't lose any posts anyways.
Also, like Balance suggested, I think mods should have 1 free animal at their disposal that doesn't get counted along w/ the 2 allowed. ex. A mod can have 1 mascot, animal npc and role-players are free to use 2 additional animals. A mod can also make 2 animals and a roleplayer can make one animal. Thus, raising the total amount of animals possible in a project to 3 if the mod chooses to make an animal npc. - Mods mods don't have to have 250 posts to have a mascot animal npc.
- If that animal dies the mod can make a new mascot npc.
- Any additional animal npcs afet the mascot animal is in use will require the mod to have already reached 250 posts.
Vampires should not be able to go into stealth w/ controllers - Its unnecessary being that their power and speed more then makes up for that feature.
- Being able to go in stealth and feed on Gantzers is ridiculous and uber.
- PvP should be funner and more challenging w/o it.
Vampires should now loss 5% of blood every 5 turns. If you feed on your 5th turn or before, 5% will be deducted the following 5 turns. This is in LOG you are participating in and during missions! Reasons: - 2% per turn gets annoying to calculate for mods especially when most numbers used are 5's, 10's and etc etc...we want it simple and easy to calculate!
- 5% may seem like a lot, but its per 5 turns! And if you feed then or before, you can skip it! That PWNS imo!
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