Post by Defectron on May 6, 2008 14:14:19 GMT -5
Animals in Gantz
Animal Racial Traits:
Bears: Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body.
Canines: Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes. Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates: Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines: Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses: Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space. Flaw: Useless when attacking foreward. Only does a mule kick.
Birds: Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.
*Note: there may be other traits and perks available then what is listed here.
Vampires in Gantz
Side Notes:
Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %.
Before they getting a suit it will be shown as this during hunts:
Blood: 100%
Then with a suit:
Suit: 100%
Blood: 50%
- In order to be an animal a forum member must have at least a 250 post count. This post number will then be deducted from their total accumulation of posts. If their animal dies they must first have 250 posts again in order to make another. [Note: There is a limit of two animal npc hunters per room at any given time.]
- In order to be an animal a forum member must have at least participated in 1 mission from any project prior to attempting to make one.
- Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
- The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
- Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
- Their suit's are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
- Attacks by animals not wearing a suit will depend on the type of animal issuing the attack. A bear may be strong enough to inflict an attack that lowers suit health, but an animal such as a cat, cannot do this without a suit.
- Attacks by large animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana. Smaller animals can only inflict a max of half damage of an X-gun/rifle shot.
- With the suit most animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher. The speed and reflexes of an animal wearing a suit should reflect the difference between what the speed/reflex difference is between the animal and human without wearing a suit.
- Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
- The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
- Animals cannot be turned into vampires.
- There is a 3 animal limit per project.
Animal Racial Traits:
Bears: Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body.
Canines: Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes. Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates: Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines: Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses: Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space. Flaw: Useless when attacking foreward. Only does a mule kick.
Birds: Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.
*Note: there may be other traits and perks available then what is listed here.
Vampires in Gantz
- In order to be a Vampire a forum member must have at least a 1000 post count. This post number will then be deducted from their total accumulation of posts. If their vampire dies they must first have 1000 posts again in order to make another.[Note: No NPC vampires without special approval.]
- In order to be a Vampire a forum member must have at least participated in 4 missions from any main project prior to attempting to make one.
- Vampires are quicker than humans and most animals, but slightly stronger then both. If wearing a suit they are faster than animals and strongest out of the three. Mods must take this into consideration and judge based on this.
- Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of aliens or gantzers places gantz at risk.
- Vampires will not get suits (to begin with).
- Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as reward.
- The health of a vampire will be calculated as 100% blood. Unlike a gantzers suit where health determines durability, the vampires health will determine how well a vampire can regenerate damage. When 15% health is reached or below, they will no longer be able to regenerate faster then regular humans.To heal minor wounds, 5% blood will be sacrificed, major woulds such as a severed limbs will take anywhere from 15-30% depending on the severity of the wound. For example, if the arm if vaporized it will take 30%, if its chopped off and reatached it will only take 15% to heal. If a vampire is decapitated or bisected it will be a fatal wound at any amount of blood. At 0% health a vampire will die of starvation. Vampires have 50% of the resistance a gantz suit offers against bludgeoning attacks, but for other attacks such as cutting , burning and impalement, they only have slightly higher durability then humans.
- However, vampires can feed off the corpses of aliens and gantzers to replenish their health.
- Vampires will lose 2% of health a turn from in LOG (only in log when your participating). If feeding the turn that they lose health will be delayed one turn after they're finished feeding.
- Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. Humans must first deactivate their suit in order to allow a vampire to feed. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for 3 extra turns and on the 5th they will die. (5x5%=25%) This will not cause humans to become vampires.
- For each alien limb (5 limbs if all intact including head) consumed a turn restores 5% of health. (5x5%=25%)
- For each human limb (5 if all intact including head) consumed restores 10% of health. (5x10%=50%)
- For Animals -
Primates - 5%, Horses - 10%, Bears - 10%, Felines - 10%, Canines - 10%, Birds - 5%. - Suit health will be calculated seperately from blood health.
- Vampires with or without a suit can feed up to 100% of health.
- Vampires can use all of the gantz weaponry.
- There is a 3 vampire limit per project.
- If someone were to want a vampire to turn them into one as well they would also need to have 1000 posts, must have completed in 4 hunts and last but not least must not effect the 3 vampire limit within the Project. If so the attempt will fail and the Gantzer will die.
Side Notes:
Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %.
Before they getting a suit it will be shown as this during hunts:
Blood: 100%
Then with a suit:
Suit: 100%
Blood: 50%