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Post by ®onnie ®ude on Mar 23, 2010 14:42:10 GMT -5
Wow, this is the first suggestion thread in this board. It truly is an honor to be the first. Lol, but seriously...no suggestions? Not even one? C'moooon!!! Is there anything else you guys would like to see implemented in our Site's Roleplay? Since were starting over, take a look and familiarize yourself with what we have now and don't hesitate to tells us what you'd like to see implemented in our roleplay. Gantz MechanicsFAQ - Vamps & Animals IncludedRules for Site + Mods + Roleplay For example, I recall several ideas that've been been brought up in the past. Some of these ideas revolved around people wanting to be vampires,animals, and psychics. As of now we have the option of becoming an animal as soon as you reach a post count of 100 and a vampire at 500. We've also been considering the idea of giving you guys psychics, but that's still up for debate. I mean, would you guys mind having psychic characters in your roleplays? Other ideas came in the form of Event roleplays. The Revival Project would allow surviving roleplayers to be able to have their dead characters revived without someone wishing them back, because for some reason that never seems to happen, right? The other was announced as Project Collision, in which would introduce PvP-like situations between gantzers from seperate projects. So, what do you suggest we add into our roleplay and what are your thoughts on the ideas I've mentioned? Feel free to speak your mind and let your creativity flow, because your ideas may very well shape the future of our site's roleplay.
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James
Moderator
Certified Insomniac
Posts: 62
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Post by James on Mar 23, 2010 17:12:00 GMT -5
A psychic/esper would be interesting, but I agree that some elements beyond nosebleeds and organ aging would have to be placed in to make them fair. I thought of a few elements that could possibly work:
-Lowered physical aptitude; that is to say, lower physical strength, stamina, and damage resilience. You won't be able to dish out many good physical hits (unless you do some hella hard training at the gym during LOG, and even then it would only be a gradual thing), and you'd be more prone to getting knocked away, killed, whatever. Basically, this sort of thing will all but force you into opting toward ranged/indirect tactics, lest a stronger alien takes you out of the picture.
-To add on to this, damage to your suit may increase - we could say somewhere between x1.5 to double the damage, both against aliens and jumps/falls.
-Adding limits to ESP abilities; how long they can be used/sustained, and how long of a recovery they would need before they can be used again. (Example: Telekinesis can be sustained for up to 3 posts, but requires a 2-round cool down for each post.)
-Overusing ESP in any manner during any phase will lead to an eventual death. I think somewhere between using it up to 10 or 20 times (leaning toward 20, or anything close to it) would be the limit; if you use it any more than that, your bodily functions will shut down and you'll either be rendered helpless and immobile, or you'll die a slow and painful death.
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In regards to Project Collision, I think it's a good idea. I've seen PvP tournaments being held in other RP sites before, and from what I have gathered, it's a popular attraction in general. I could definitely see it working out in here in a Gantz setting, especially when we have a number of competent roleplayers, and will likely have a number of interesting weapons and equipment to be added (and for competing players to gain) as we go further down the road. Project Revival also sounds good, for the sake of attracting old players who enjoyed the roleplay but had their beloved characters die.
On a side note, this reminded me of a crazy idea me and a friend had of combining the concept of Gantz and throwing in every Loony Tunes character as both players (capable of wielding all the current canon Gantz equipment) and Gantz targets, and even being the man in the ball, which would inevitably lead to lulzy insanity. >.>
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For Roleplay posting rules - I'd like to propose the idea of giving players the option to post in 1st person. While I don't think I'll be posting in 1st person here, as I'm more familiar with 3rd, it can make for an interesting reading experience when done well, and I have in fact used it in a non-Gantz RP. Furthermore, it can prove beneficial; I started to use first person because I was suffering through a stubborn creativity block, and being that some of my favorite authors have also used 1st person, I decided to give it a shot myself. The result was that I enjoyed writing the posts, I got some of my flow back, and most important of all, I got rid of that darned block, and was eager to go back to writing in 3rd person some time after. As of now, I'm still writing in 1st for that specific character, and still enjoying it.
However, I do understand that players who fluctuate between 1st and 3rd all the time for a specific character can make things needlessly confusing, and so, I would suggest that if a player chooses to go in either -person route, they'll need to stick with it. Do some test runs via fanfiction or free-writings on Word if one needs to, but it is unfair for the Project Mods to adjust their minds because a player decides to use 3rd person in one post, 1st person the next, and hops between one or the other consistently.
Lastly, the addition an "Absence Thread" may also prove beneficial. Basically, it is a thread made in a regularly checked and relevant area (General Chat, RP OOC, etc.) which is designed to allow players to announce their absence without worrying about anyone (Mods specifically) missing it, and, if they now for how long they'll probably be away, they can post that as well. I've seen it done before, and while I know people tend to post their absences in other areas, it's usually nice t have an extra precaution to reaffirm the claim.
Hmm... for now, I think that's pretty much it for now. Yeah, looking back, this post is really long and doesn't need anything more. @.@
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calcus
kn0wN g4n7z3r
Sakaki's #1 Fan
I'm not an asshole, just sarcastic, cynical, and a major smartass
Posts: 125
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Post by calcus on Mar 23, 2010 17:41:43 GMT -5
I'm just happy to get the site rolling again, I couldn't care less about changes to the system.
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Hikawa
n00B
"Ace"
Call me Ace
Posts: 11
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Post by Hikawa on Mar 24, 2010 22:17:50 GMT -5
You can use my Psychic Template on Gantz Players as a stepping stone if you want.
I tried really hard to make strong yet not overpowered.
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Post by Shad² on Mar 29, 2010 7:38:00 GMT -5
cool ideas over here, although i'm more of a minimalist type of guy. I think things can be fun enough with JUST normal people and possible some animals for mascots. I don't really like to have inter-project tournaments or psychics and vampires, at least not on a regular basis and definitely not right now.
I like the feel of the old-school gantz where nobody had any clue what was going on and you were just trying to survive in a dreadful reality. If a mod can work this concept in a creative and graphic way, we won't need to add any special thingies.
that being said, i think mixing vamps and psychics up just a little bit can make for interesting situations, although they can complicate the system, something we don't need at this stage.
James i agree with you on writing in 1st person as being more interesting. and also if we would implement first person writing players shouldn't change their minds. but the problem with this is, is that in first person if you for example don't know a person's name and you want to mention a thought or action which involves them you have to say him/her, person with the spiky hair or whatever. this can be confusing to a mod, where as 3rd person doesn't allow for such confusions.
For my own suggestions. i was thinking of a simple stats system and a way for mods to determine outcomes of actions besides their own judgement. it shouldn't be very complicated, just the basics and a way for Mods to work for them. this way mods dont have to figure how things will work out too much and concentrate on the creative side for weaving together a story.
Unfortunately i dont have much experience in this field so i'll need some help if people agree with this. I must stress again this should be a very simple system.
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Post by ®onnie ®ude on Mar 30, 2010 20:00:58 GMT -5
Good points Shad, but even though I understand where you're coming from I have to disagree with you about implementing new ideas. I really believe that now is the time to introduce new ideas, simply because it's easier to introduce them from the start rather than trying to get people accustomed to something new when things are already up and running. And to be honest, I think I did my best not to complicate things with vampires and animals. So with that in mind, if enough people want psychics, and if it's possible to balance them enough so their use is simple, why not go ahead and give it to them? Vampires were easy so I'm confident that I can balance the psychics just as well without too much trouble. cool ideas over here, although i'm more of a minimalist type of guy. I think things can be fun enough with JUST normal people and possible some animals for mascots. I don't really like to have inter-project tournaments or psychics and vampires, at least not on a regular basis and definitely not right now. In no way am I saying everyone should use animals or vampires. Neither am I saying there will be a Project Collision or Project Revival mission on a regular basis. If anything, they'll just be annual events that happen once a year and vampires, animals and maybe even psychics will be available for roleplayers who'd like to try something new and beyond assuming control of the average gantzer. I'm also prepared to help train mods so that their are able to feel comfortable with accepting and posting updates for those types of characters. The plan isn't to complicate things, it's meant to reinvent and rejuvenate what we already have. For my own suggestions. i was thinking of a simple stats system and a way for mods to determine outcomes of actions besides their own judgement. it shouldn't be very complicated, just the basics and a way for Mods to work for them. this way mods dont have to figure how things will work out too much and concentrate on the creative side for weaving together a story. Unfortunately i dont have much experience in this field so i'll need some help if people agree with this. I must stress again this should be a very simple system. Personally, I'm 100% against stat-based systems. I think too many stats to keep track of tend to substantially increase the amount of work a mod has to do. This is why I tend to keep it very simple when it comes to Suit Rage, Jumping with a Suit and the Vampire Feeding System. The less time we spend on calculating stats, the more time we allow mods to spend on updates. And...if I'm not mistaken, our past stat-based side project not only needed to be simplified, but when it was, it still wasn't something most were interested in participating in. If anything, the closest we came to a successful system was the Perks and Flaws system that Kbell and myself came up with for Alpha Project.
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Post by Shad² on Mar 31, 2010 7:13:58 GMT -5
points taken and agreed, although i think some kind of simple stat like the perks and flaws surely would be possible and in retrospect makes decisions easier for mods. this way the mod doesn't have to decide by sentence like ''luckily he was a black belt in karate'' when someone decides to do a flying kick. the mod can simply look at the appropriate stats and decide on that, rather than on something a person just said so his actions would succeed. I understand the problems that come with it, but it yields great benefits for in the future. what do you say i'll work on something nice and simple and try to minimize extra work for mods and then see what you think about it? on another note. Depending on the location of your project it would awesome if we would use google earth as a map. you just select the 1 kilometer radius and make screenshot of that and upload, and if you need more detailed stuff you just take smaller portions. i think that would be just awesome. EDIT: it would look a little like this i39.tinypic.com/34ni59t.jpgthe red area is the designated 1 kilometer radius where gantzers can move freely without their heads being exploded. i made it a circle instead of square because that easier to make lol.
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Post by ®onnie ®ude on Mar 31, 2010 12:36:14 GMT -5
Welp Shad, if you feel so strongly about stats I'm not going to attempt to stop you from persuading people. As soon as you got your idea together, feel free to run it by us and then we'll all decide whether or not to use it.
As for the maps, this is something that should also be up to the mods. I say this because I personally like to make my own mission maps from scratch, but this could help mods out who aren't good at making them.
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Post by Shad² on Mar 31, 2010 12:51:44 GMT -5
yea definitely that was my intention for it. providing an easy way for mods to create real maps.
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