Post by GANTZ on Nov 3, 2012 23:00:41 GMT -5
Vampires in Gantz
Anyone can create a Vampire, but we recommend at least participating in a mission from any Gantz Role-Plays prior to attempting to make one.
There IS however a 2 vampires limit in each Role-Play. Mods are allowed to have only 1 mascot Vampire that will not interfere with the 2 vampire limit.
Vampires are quicker than humans and most animals, but slightly stronger then both. If wearing a suit they are faster than animals and strongest out of the three. Mods must take this into consideration and judge based on this.
Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of aliens or gantzers places gantz at risk.
Vampires will not get suits (to begin with).
Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as a reward.
The health of a vampire will be calculated as 100% blood. Unlike a gantzers suit where health determines durability, the vampires health will determine how well a vampire can regenerate damage. When 15% health is reached or below, they will no longer be able to regenerate faster then regular humans.To heal minor wounds, 5% blood will be sacrificed, major woulds such as a severed limbs will take anywhere from 15-30% depending on the severity of the wound. For example, if the arm if vaporized it will take 30%, if its chopped off and reatached it will only take 15% to heal. If a vampire is decapitated or bisected it will be a fatal wound at any amount of blood. At 0% health a vampire will die of starvation. Vampires have 50% of the resistance a gantz suit offers against bludgeoning attacks, but for other attacks such as cutting , burning and impalement, they only have slightly higher durability then humans.
However, vampires can feed off the corpses of aliens and gantzers to replenish their health.
Vampires will lose 5% of health every 5 turns unless feeding. A successful feed will reset the 5 turn counter.
Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. Humans must first deactivate their suit in order to allow a vampire to feed. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for 3 extra turns and on the 5th they will die, and no more blood can be siphoned from their body. This will not cause humans to become vampires.
Each turn spent feeding on an alien (Assuming all 4 limbs and head are attatched; for each limb or head missing, one less feed will be possible) turn restores 5% blood. (5x5%=25%)
Each turn spent feeding on a human (Assuming all 4 limbs and head are attatched; for each limb or head missing, one less feed will be possible) restores 10% blood. (5x10%=50%)
For Animals -
Primates - 5%, Small Felines - 10,% Large Felines - 10%, Horses - 10%, Bears - 10%, Canines - 10%, Birds - 5%.
Suit health will be calculated seperately from blood health.
Vampires with or without a suit can feed up to 100% of health.
Vampires can use all of the gantz weaponry.
Vampires cannot create weapons!
Weapons can be stored in their bodies, via their hands. Each hand can store only one weapon. This means that Vampires can only store up to 2 weapons at a time. This goes for normal weapons and Gantz Weapons.
Ex: A vampire has an x-gun in each hand. The Vampire stores each hand gun. He can now hold a gantz sword. Someone shoots the sword, so he brings forth both X-Guns and can shoot. One of the X-guns are knocked away. He cannot replace this lost gun with a Gantz Sword or another X-Gun until he retrieves the one's lost.
If someone were to want a vampire to turn them into one as well they would also need to have participated in one mission, and last but not least it must not effect the 2 vampire limit within the Project. (This does not include the Mod's Mascot Vampire) If so the attempt will fail and the Gantzer will die.
Side Notes:
Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %.
Before they getting a suit it will be shown as this during hunts:
Blood: 100%
Then with a suit:
Suit: 100%
Blood: 50%
Anyone can create a Vampire, but we recommend at least participating in a mission from any Gantz Role-Plays prior to attempting to make one.
There IS however a 2 vampires limit in each Role-Play. Mods are allowed to have only 1 mascot Vampire that will not interfere with the 2 vampire limit.
Vampires are quicker than humans and most animals, but slightly stronger then both. If wearing a suit they are faster than animals and strongest out of the three. Mods must take this into consideration and judge based on this.
Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of aliens or gantzers places gantz at risk.
Vampires will not get suits (to begin with).
Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as a reward.
The health of a vampire will be calculated as 100% blood. Unlike a gantzers suit where health determines durability, the vampires health will determine how well a vampire can regenerate damage. When 15% health is reached or below, they will no longer be able to regenerate faster then regular humans.To heal minor wounds, 5% blood will be sacrificed, major woulds such as a severed limbs will take anywhere from 15-30% depending on the severity of the wound. For example, if the arm if vaporized it will take 30%, if its chopped off and reatached it will only take 15% to heal. If a vampire is decapitated or bisected it will be a fatal wound at any amount of blood. At 0% health a vampire will die of starvation. Vampires have 50% of the resistance a gantz suit offers against bludgeoning attacks, but for other attacks such as cutting , burning and impalement, they only have slightly higher durability then humans.
However, vampires can feed off the corpses of aliens and gantzers to replenish their health.
Vampires will lose 5% of health every 5 turns unless feeding. A successful feed will reset the 5 turn counter.
Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. Humans must first deactivate their suit in order to allow a vampire to feed. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for 3 extra turns and on the 5th they will die, and no more blood can be siphoned from their body. This will not cause humans to become vampires.
Each turn spent feeding on an alien (Assuming all 4 limbs and head are attatched; for each limb or head missing, one less feed will be possible) turn restores 5% blood. (5x5%=25%)
Each turn spent feeding on a human (Assuming all 4 limbs and head are attatched; for each limb or head missing, one less feed will be possible) restores 10% blood. (5x10%=50%)
For Animals -
Primates - 5%, Small Felines - 10,% Large Felines - 10%, Horses - 10%, Bears - 10%, Canines - 10%, Birds - 5%.
Suit health will be calculated seperately from blood health.
Vampires with or without a suit can feed up to 100% of health.
Vampires can use all of the gantz weaponry.
Vampires cannot create weapons!
Weapons can be stored in their bodies, via their hands. Each hand can store only one weapon. This means that Vampires can only store up to 2 weapons at a time. This goes for normal weapons and Gantz Weapons.
Ex: A vampire has an x-gun in each hand. The Vampire stores each hand gun. He can now hold a gantz sword. Someone shoots the sword, so he brings forth both X-Guns and can shoot. One of the X-guns are knocked away. He cannot replace this lost gun with a Gantz Sword or another X-Gun until he retrieves the one's lost.
If someone were to want a vampire to turn them into one as well they would also need to have participated in one mission, and last but not least it must not effect the 2 vampire limit within the Project. (This does not include the Mod's Mascot Vampire) If so the attempt will fail and the Gantzer will die.
Side Notes:
Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %.
Before they getting a suit it will be shown as this during hunts:
Blood: 100%
Then with a suit:
Suit: 100%
Blood: 50%