Post by GANTZ on Nov 3, 2012 23:27:52 GMT -5
Animals in Gantz
Anyone can be an animal, but it is recommended that you at least participate in 1 mission from anyroleplay prior to attempting to make one.
There is a limit of 2 animals in each Role-Play. Mods are allotted a free mascot animal that does not effect this limit.
Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
Their suits are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
Attacks by animals not wearing a suit will depend on the type of animal issuing the attack. A bear may be strong enough to inflict an attack that lowers suit health, but an animal such as a cat, cannot do this without a suit.
Attacks by large animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana. Smaller animals can only inflict a max of half damage of an X-gun/rifle shot.
With the suit most animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher. The speed and reflexes of an animal wearing a suit should reflect the difference between what the speed/reflex difference is between the animal and human without wearing a suit.
Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
Animals cannot be turned into vampires.
There is a 3 animal limit per roleplay in which include the mascot animal.
Animal Racial Traits:
Bears:
Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body (this applies to dodging and sudden movement changes, not overall speed)
Canines:
Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes.
Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates:
Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines:
Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses:
Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space.
Flaw: Useless when attacking foreward. Only does a mule kick.
Birds:
Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.
Anyone can be an animal, but it is recommended that you at least participate in 1 mission from anyroleplay prior to attempting to make one.
There is a limit of 2 animals in each Role-Play. Mods are allotted a free mascot animal that does not effect this limit.
Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
Their suits are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
Attacks by animals not wearing a suit will depend on the type of animal issuing the attack. A bear may be strong enough to inflict an attack that lowers suit health, but an animal such as a cat, cannot do this without a suit.
Attacks by large animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana. Smaller animals can only inflict a max of half damage of an X-gun/rifle shot.
With the suit most animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher. The speed and reflexes of an animal wearing a suit should reflect the difference between what the speed/reflex difference is between the animal and human without wearing a suit.
Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
Animals cannot be turned into vampires.
There is a 3 animal limit per roleplay in which include the mascot animal.
Animal Racial Traits:
Bears:
Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit.
Flaw: Bulky cumbersome body (this applies to dodging and sudden movement changes, not overall speed)
Canines:
Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes.
Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits.
Primates:
Perk: Can hold and use all weaponry like a human. Can climb really well.
Flaw: Lacks good accuracy, gets intimidated, slowest animal.
Felines:
Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit.
Flaw: Afraid of getting wet. Gets intimidated.
Horses:
Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space.
Flaw: Useless when attacking foreward. Only does a mule kick.
Birds:
Perk: Can fly as fast as Canines can run. Has good reflexes.
Flaw: Can't move fast on the ground. Most are small. Gets intimidated.