|
Post by Shad² on Feb 5, 2008 10:09:18 GMT -5
As you probably know Jpimpin has decided to stop modding the Forever Mission. Now there are two possibilities for it. We can just simply install a new mod or as suggested by Jpimpin himself, we can make it like Free For All in the old days. For you who don't know how Free For All worked here's an explanation: Basically ordinary roleplayers who wanted to take a shot at modding could try that out here.
Since this is about the roleplayers best interest we decided we'd let you decide what you want.
|
|
|
Post by Benry on Feb 5, 2008 10:40:41 GMT -5
Make it like Free for all? This is stupid. Forever is very different than FFA so iof you wanna make a FFA section just make a new one. Forever was thought out by Jpimpin and nexas and its not about a member to test his mod abilities but more than that to improve someone's rp ability and to have fun and pass time while we wait for the new missions. New members can join there if all the rooms are in hunt phase were they cant play unntil next hunt so they create a character in Forever.
While FFA is a stupid idea in my opinion and it would be a useless board. It was proven in the past that the board failed. What if everybody wants to test their mods abilities? Thye would all make missions? Who would participate? I for one would not since I'm lazy, if someone wants to become a mod thats fine but it should not be tested out that way. I mean we just put out mod challenges right? So it would be stupid to create a FFA board and destroy Forever.
If the members who are in forever still wanna continue with it, i offer myself to mod it.
|
|
|
Post by Shad² on Feb 5, 2008 11:11:59 GMT -5
You understand it wrongly. Everything will stay the same even the name and it will be a ongoing mission. People who want to mod will take turns in modding, it won't happen at the same time. In addition it's was Jpimpin's own suggestion to do this.
|
|
|
Post by Defectron on Feb 5, 2008 17:33:13 GMT -5
I like the idea of having us switch off in whose modding it.
|
|
|
Post by Benry on Feb 9, 2008 16:43:27 GMT -5
will anybody else vote?
|
|
|
Post by KßзŁŁ on Feb 10, 2008 23:38:01 GMT -5
i was holding off on voting until I saw what everyone had to say, but I think I know enough to vote for having it stay the same and have different individuals take turns modding it.
|
|
|
Post by KßзŁŁ on Mar 13, 2008 18:21:34 GMT -5
The problem with keeping forever like it is (in my opinion) is that J and nexas thought it up, and I guess they knew what they wanted to do with it. Now, though, neither of them are interested in modding it, and nobody has stepped forward saying that they'd like to take it over and keep it how it is. I think Benry is right, though; maybe we should just make a whole new section.
|
|
|
Post by Benry on Mar 14, 2008 8:45:10 GMT -5
and nobody has stepped forward saying that they'd like to take it over and keep it how it is. If the members who are in forever still wanna continue with it, i offer myself to mod it. i offered HOWEVER at the time ronnie was still around and if there is an open spot to take eastern, i would rather try that one.
|
|
|
Post by KßзŁŁ on Mar 14, 2008 10:23:51 GMT -5
Well, if you want to start designing missions for Forever now, I can let you take it over. The decision for who will mod eastern is still far off; Forever has been defined (as far as I know) by J and/or nexas, so all we'd need to do is make you mod of it, and have you take over. You'd have to have ideas for aliens and a mission, though...
When the time comes to decide who will mod Eastern, you can choose to apply for that and give up your position modding Forever if you so desire. Eastern won't be changing mods for a while, though, so you'd have time to run through a mission if you worked pretty hard. This would be a good opportunity to showcase your modding skills; in the past, the methods we've used haven't been able to accurately determine who would be a good mod. I think allowing people to mod missions, whether it be in Forever or Free For All, would be a much better way to gauge peoples' skills.
|
|
|
Post by Benry on Mar 15, 2008 7:41:26 GMT -5
alright then. I'll start seeing the mechanics of forever (how is a new recruit put in, current members, points etc..) then for aliens i can design my own or even use monsters that are posted here right? EDIT: i'd like to do a rollcall of those people who are still active on forever. Am i allowed to post a new topic there?
|
|
|
Post by KßзŁŁ on Mar 15, 2008 11:37:21 GMT -5
Roll call can be done once everything has been figured out on your end; it's more important that you set up the mission, first. You can use any aliens you want; they can be from the suggest an alien section, or you can come up with them yourself. I also am not sure how new recruits are picked; I'll have to check that out (I intend to participate to check the mission out). I would have thought character sheets would be created in forever, but J has his "Private Section" password protected, so I can't see everything that's in there. Maybe we should just do with forever like we're doing with Eastern; put it away on a shelf somewhere in case J ever decides to start it up again (even though i'm 99% sure he won't)? Some people seemed to enjoy it, right? The fact is, even if I put you as its mod and let you take it over, there will be a portion I can't give you access to, unless Jpimpin gives you the password.
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Mar 15, 2008 11:39:35 GMT -5
I guess that my 'Gantzers in Hell' project is dead then? I could at least expose what I had in mind, should you care to consider any of these ideas on the reform.:
Description: 'Forever' would be a crack Gantz unit sent to reinforce other teams or carry out more cannon fodder-like orders against foes that'd overwhelm normal teams. (eg: 'Rout aliens, protect the friendlies', 'Seek and destroy leader' or 'Capture, secure and hold this location'); the action pace and casualty rates'd have more of an 'Aliens' or 'Starship Troopers' feel, but in any place on Earth. Of course, there'd be slight equipment changes, making them sort of 50pts weapons, but they'd need it...
Gantz: Gen. Quarters. He wears a Scout's hat with a fleur-de-liz, and sounds bugle calls instead of music or beepings. Since the Gantzers'd be able to communicate freely (no animals!), they'd know the calls' mean.
Recruitment: from both new applicants, as dead Gantzers from all projects (PC and NPC).
No LOGs
100pts rewards: 'Take your gear and be assigned to Home Guard duties' - go to a Main Project; 'Upgrade rank & equipment' (); 'Upgrade rank & retrieve fallen comrade'.
|
|
|
Post by KßзŁŁ on Mar 15, 2008 14:26:33 GMT -5
I wouldn't say that your idea is dead at all; it sounds pretty good, but you'd need to work it out a bit more. One thing I think is that while upgrading rank may be a good way of showing how badass your character is, even if I RP a private, I'm not going to take orders from anyone but the general. I'm going to do what I feel necessary; if that happens to coincide with a Lt. or Cpt.'s orders, then I'm still gonna do it, but only because I feel it's necessary. The other thing is this: if you have these units bolster a project (let's say Northern for instance), then the Hell gantzers would need to have their actions' outcomes be determined by the project mod. You would be able to talk to the mod, but the decision would ultimately be theirs as to how things played out in the mission.
I actually had a similar idea to this, where gantzers went on offense (in my opinion, they're playing defense right now, keeping aliens from taking the earth over), attacking alien home worlds as the aliens attack ours. I still think the weapons should cost 100 points, but depending on the mission you send them on (if they aren't coupled with another project), you get to decide how many points they would get. No one should get 100 points in one mission, though, unless they are absolute badasses. Another thing is, the mod would have to be able to decide whether or not the Hell gantzers were even allowed in their domain. I, for one, wouldn't allow them in if you gave everybody a ton of points every mission, for example.
|
|
|
Post by jjrev609 on Mar 15, 2008 17:09:44 GMT -5
you just could just ask me what to do with it....
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Mar 15, 2008 19:26:21 GMT -5
I wouldn't say that your idea is dead at all; it sounds pretty good, but you'd need to work it out a bit more. Why, thanks! "If you need to impose your authority, you have none" Gen. QuartersThe general has no intention of interfering with the platoon's internal affairs... I have no problem with it, and wouldn't even dream on trying to force it on any other mod. IMO, the main interaction problem'd be the Gantzer's revival back on their original projects if the player started another character, but that can be discussed. In the worst case, they could be allowed to return without the gear - it's for hell Gantzers use only. I'm not going that far, it's more of an aggressive defense. The menu'll come at 100 pts, but I was thinking of upgrading the starting equipment to controller on a helmet visor, X-rifle with burst mode and Y-attachment. Too much? Not for what I intend on throwing on the characters... Some missions, by their nature (fighting swarms, Godzilla, demigods, etc.) can result in people receiving more than 100pts - but they'll also mean very high casualty rates, so it becomes balanced. Besides, once they get a load of my stuff, the characters'll be begging to go back to the main projects (unless they are suicidal psychos, but that's also true for the main projects, so...)
|
|
|
Post by KßзŁŁ on Mar 16, 2008 14:12:51 GMT -5
J, you don't tell me anything. You even managed to get into the admins only section (I'm guessing with Ronnie's help) and tell me you don't tell me shit because you don't feel like it. Why would I ask you shit when you obviously aren't willing to co-operate with me? You said your modding days were over; was that a lie? i don't telll you shit cuz i dont' feel like it As for your ideas Maegil, they sound good. I would suggest trying to set up the aliens and map for your first mission so you can test it out once we get Free For All up and running.
|
|
|
Post by Defectron on Mar 16, 2008 14:32:21 GMT -5
Jpimpin got in the admins section? Does that have something to do with ronnie and Jpimpin suddenly getting admin status back yesterday and then going back to normal? I was wondering what was up with that. Anyway it's not nessecerly with ronnies help though, I always figured he probably knew the password for the gantz account, because several months ago he was able to tell that I accidentally disabled one of the poles here which is something no one would be able to do without using that account. He was probably using it to fool around with you guys the other day. Maybe you guys ought to change its password.
Anyway I also think it would be a good idea for maegal to set up a mission in forever since it sounds like he might have some interesting ideas.
|
|
|
Post by KßзŁŁ on Mar 16, 2008 14:40:27 GMT -5
Well, changing the password would be a fantastic idea, except that Ronnie is the only one that knows it.
|
|
|
Post by Defectron on Mar 16, 2008 14:42:24 GMT -5
Uhoh! that sounds like some major trouble there! Hope Jpimpin doesn't get too crazy with that.
|
|
|
Post by KßзŁŁ on Mar 16, 2008 14:51:32 GMT -5
Yeah, let's hope for his sake he doesn't. He's already had a chance to explain things to me, and refused to, so he's obviously gone dark with whatever his plans are.
|
|
|
Post by ®onnie ®ude on Mar 17, 2008 20:56:26 GMT -5
I hated sitting back and seeing the dispute between this, but for the most part its being handled well. If I'm not mistaken the purpose of the Forever Project was to serve as boost to a forum's morale and not the other way around. If you want to mod a mission in the Forever Project while another mod discontinues their mission it shouldn't force the entire board into a state of comatose. It should be able to switch between mods after the mere consent of a mod or admin who oversees what's taking place there; a person who obviously isn't running the mission.
The job of running the mission should be left to the the volunteering members. By volunteering your opting to dedicate yourself to modding an ongoing project for the sole-purpose of contributing to the members who unfortunately don't have a project to rp in yet.
Whether or not your skilled in modding really doesn't matter, because its a volunteered effort so time shouldn't be wasted in choosing temporary mods for the forever project. If no one's interested in rping in forever, because of the mod see if anyone else is volunteering to mod it. I'm guessing its a process of trial and error.
As for the Free for All project I'm thinking that should be the place for mods to test out their new ideas for missions as well as test out their mod skills. The only problem about this is that you would also need volunteers to allow themselves to be guinea pigs for new up and coming mods or ideas.
Correct me if I'm wrong here, but I'm just acknowledging what the problem is and what we need to accept. Once that is done its easier to arrive at a solution.
|
|
|
Post by jjrev609 on Mar 18, 2008 20:35:34 GMT -5
and i've told you guys to move on, but i guess my words mean nothing to you
|
|
|
Post by Shad² on Mar 19, 2008 5:33:46 GMT -5
and i've told you guys to move on, but i guess my words mean nothing to you no you're the guy that screams shit that nobody listens to lol, kind of reminds me of myself back in the day. anyway, Kbell I know how you feel but this isn't the place to talk about this. This thread is for the future of Forever so handle your business elsewhere. ANy further off topic posts will be deleted.
|
|
|
Post by KßзŁŁ on Mar 21, 2008 19:11:52 GMT -5
I'm going to go ahead and clear the rest of the off topic posts from this section so we can get on with discussing the future of forever.
edit: On the topic of Forever mission, I'm not very well versed, so I'm going to go ahead and leave it up to whoever decides to mod it (it's looking like Maegil is the only one seriously interested at this point) to read up on it and handle the section as they see fit. Obviously we'll have to do something with J's locked section, though.
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Mar 21, 2008 20:53:45 GMT -5
Nearly ready, I'm having trouble with doing the maps (an old complaint, ever since table RPG GM, worsened by the need to put it in the computer). I'm going to download RPGmaker and see if I can get a JPG of it... Or does anybody have a better idea?
Hm, maybe Google Earth?...
Edit: It looks a lot as the Gantz maps (I wonder why)... was it to limit the hunt area that nobody used them? Anyway, I'll be ready tomorrow, if you want me to go ahead.
|
|
|
Post by KßзŁŁ on Mar 22, 2008 2:28:40 GMT -5
On a personal note, I like to draw things, and then scan them (and possibly edit them with MSpaint).
|
|