|
Post by KßзŁŁ on Apr 1, 2008 15:26:31 GMT -5
OK guys, there has been lots of talk about how to incorporate animals and vampires lately (maybe one day we'll get to psychics, but at this point, they seem way too overpowered, so we'll leave that up to another discussion), so I figured I'd toss out the template that Ronnie drew up (as well as some other ideas from Shad and I) for discussion. I will be adding Notes to explain certain areas more fully. If you have any questions after reading all of this, just ask them. Make sure you read it all, first, though. Please also note that the animals' "perks and flaws" were thought up by Ronnie before I started attempting to incorporate perks and flaws into normal RP for humans. I have edited them slightly in order for them to make more sense; if anyone wants the original list, I can toss those in this section, too. It seems like Ronnie added "gets intimidated" to just about every animal, though; not sure if I agree with that. Animals in Gantz- In order to be an animal a forum member must have at least a 250 post count. This post number will then be deducted from their total accumulation of posts. If their animal dies they must first have 250 posts again in order to make another. [Note: This rule also applies to Mods using animals as NPCs.]
- In order to be an animal a forum member must have at least participated in 1 mission from any project prior to attempting to make one.
- Animals would get a suit that defends 25% more then a regular gantz suit. (Reg. Gantz suit 100% +25% bonus = 125%)
- Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
- The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
- Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
- Their suit's are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
- Attacks by animals not wearing a suit do half the damage of any X-gun or X-rifle shot. Their bites and scratches w/o a suit on do not penetrate the suit at all.
- Attacks by animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana.
- With the suit animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher.
- Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
- The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
- Animals cannot be turned into vampires.
- There is a 3 animal limit per project.
Animal Racial Traits: Bears: Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit. Flaw: Second slowest of the Animals, but can catch a human who is not wearing a suit. Canines: Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes. Flaw: Gets intimidated. Third slowest animal; can catch humans and vampires who are not wearing suits. Primates: Perk: Can hold and use all weaponry like a human. Can climb really well. Flaw: Lacks good accuracy, gets intimidated, slowest animal. Felines: Perk: Quick instinctive reflexes. While sprinting, felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit. Flaw: Afraid of getting wet. Gets intimidated. Horses: Perk: Can carry people or luggage and can swim. Faster than most felines when running in open spaces. Faster then vampires and humans unless injured or in a closed space. Flaw: Useless when attacking foreward. Only does a mule kick. Birds: Perk: Can fly as fast as Canines can run. Has good reflexes. Flaw: Can't move fast on the ground and Can't swim. Gets intimidated. Vampires in Gantz- In order to be a Vampire a forum member must have at least a 1000 post count. This post number will then be deducted from their total accumulation of posts. If their vampire dies they must first have 1000 posts again in order to make another.[Note: This rule also applies to Mods using vampires as NPCs.]
- In order to be a Vampire a forum member must have at least participated in 4 missions from any main project prior to attempting to make one.
- Vampires are quicker than humans and most animals, but slightly stronger then both. If wearing a suit they are faster than animals and strongest out of the three. Mods must take this into consideration and judge based on this.
- Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of aliens or gantzers places gantz at risk.
- Vampires will not get suits (to begin with).
- Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as reward.
- The health of a vampire will be calculated as 50% of a normal gantz suit. Katanas can severe their limbs at any health. When 15% health is reached or below, their limbs, including the head will be susceptible to being damaged by normal attacks. At 30% regular Gantz weaponry can easily damage or destroy their limbs or head. At 0% health a vampire will die of starvation.
- However, vampires can feed off the corpses of aliens and gantzers to replenish this health.
- Vampires will lose 2% of health a turn from hunger during a hunt and in LOG (only in log when your participating). If feeding the turn that they lose health will be delayed one turn after they're finished feeding.
- Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. Humans must first deactivate their suit in order to allow a vampire to feed. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for 3 extra turns and on the 5th they will die. (5x5%=25%) This will not cause humans to become vampires.
- For each alien limb (5 limbs if all intact including head) consumed a turn restores 5% of health. (5x5%=25%)
- For each human limb (5 if all intact including head) consumed restores 10% of health. (5x10%=50%)
- For Animals -
Primates - 5%, Horses - 10%, Bears - 10%, Felines - 10%, Canines - 10%, Birds - 5%.
- Suit health will be calculated seperately from blood health.
- Vampires with or without a suit can feed up to 100% of health.
- Vampires can use all of the gantz weaponry.
- There is a 3 vampire limit per project.
- If someone were to want a vampire to turn them into one as well they would also need to have 1000 posts, must have completed in 4 hunts and last but not least must not effect the 3 vampire limit within the Project. If so the attempt will fail and the Gantzer will die.
Side Notes:Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %. Before they getting a suit it will be shown as this during hunts: Blood: 50% Then with a suit: Suit: 100% Blood: 50% NOTE: I am mostly done editing this, now. I disagreed with Ronnie's decision to not allow vampires to use stealth, but if the mod decides to impliment that rule, they can simply say the nano-technology inside the vampires prevents stealth from working, or something.
|
|
|
Post by jjrev609 on Apr 1, 2008 15:37:38 GMT -5
So wait a vampire starts at 50% blood in the beginning of a mission but can feed to 100% or they already start at 100%?
|
|
|
Post by KßзŁŁ on Apr 1, 2008 15:43:06 GMT -5
according to Ronnie, they start at 50% blood. I thought 100% would be more realistic/reasonable, but I didn't make most of these rules up; Ronnie did. Some of the wording is still confusing to me, and again, most of the details can be left up to the mod, but what really matters is the post count loss (in my opinion).
note: I am still not done editing this list. I have to go eat and will likely not have access to my roomies' computers afterwards, so you may have to wait a few days for this to be fully edited. I wouldn't post it like this, but I have no other way of saving the edits I've done so far, and people have been curious about animals/vampires, so I figured what the hell. Yall deserve to see what we've got so far.
|
|
|
Post by jjrev609 on Apr 1, 2008 15:45:16 GMT -5
can i see the template ronnie had made for the vampires please, I would like you to pm it to me if you can. I remember me and him talking about both animals and vampires and i could prolly make some sense of the stuff he made. If worse comes to worse I call him to have him translate.
|
|
|
Post by KßзŁŁ on Apr 1, 2008 15:49:00 GMT -5
The only differences I made to vamp template so far is making them slightly faster and adding the note that if you want to use them as NPCs then you are subject (as a mod) to the 1000 post loss as well. I'll fish out the template Ronnie had and toss it up in this post. K, here's what I have so far. Animals in Gantz- In order to be an animal a forum member must have at least a 250 post count. This post number will then be deducted from their total accumulation of posts. If their animal dies they must first have 250 posts again in order to make another.
- In order to be an animal a forum member must have at least participated in 1 mission from any project prior to attempting to make one.
- Animals would get a suit that defends 25% more then a regular gantz suit. (Reg. Gantz suit 100% +25% bonus = 125%)
- Only primates can use gantz weaponry. If not of the primate species they cannot use weapons, but can hold them for others by via mouth, claws or talons.
- The available animals for use are Canines (wolves & dogs), Felines (cats, tigers, cheetahs, lions etc etc),Bears (panda, polar bear etc etc), Birds (Crows, chickens, eagles, hawks, ravens etc etc...), Primates (chimps, gorillas, monkeys etc etc...), Horses.
- Amphibians, reptiles, bugs, elephants, hippos, rhinos, giraffes, microscopic organisms, fish and extinct animals will not be allowed for role play.
- Their suit's are made to cover their torso rather than their paws, claws, wings, tails & talons; for these are their weapons.
- Attacks by animals not wearing a suit do half the damage of any X-gun or X-rifle shot. Their bites and scratches w/o a suit on do not penetrate the suit at all.
- Attacks by animals wearing a suit do the same amount of damage as a X-gun or X-rifle and bites & scratches penetrate as would a katana.
- With the suit animals can jump and run faster then the average gantzer who is wearing one as well. Allowing them higher chances of dodging an attack done by a human or alien. If both are not wearing a suit the animal will still be faster and able to jump higher. If a human is wearing a suit and an animal is not then the human will be faster and able to jump higher.
- Regardless of wearing a suit Animals will be able to navigate without use of a controller and are aware of their surroundings and sense danger. Not as effective as stealth w/ a controller, but decent enough, Animals will usually be avoided by aliens unless provoked. Animals can also smell and sense those who are nearby and attempting to use stealth.
- The option of gantz allowing animals to talk is optional, but they are always allowed to have thoughts.
- Animals cannot be turned into vampires.
- There is a 3 animal limit per project.
Animal Racial Traits: Bears: Perk: Can swim and is stronger then humans when both are compared without the suit. With a suit its stronger then a human with a suit. Flaw: Slowest of the Animals, but can catch a human or vampire who are not wearing suits. Canines: Perk: Can swim and run fast, but are not as fast as horses and Felines. Quick Reflexes. Flaw: Gets intimidated. Second slowest animal, but can catch humans and vampires who are not wearing suits. Primates: Perk: Can hold and use all weaponry like a human. Can climb really well. Flaw: Lacks good accuracy, gets intimidated and can't swim. Felines: Perk: Quick instinctive reflexes. Most felines are faster then horses. Faster then humans w/ or w/o a suit. Faster then vampires w/o a suit. Flaw: Can't swim. Afraid of getting wet. Gets intimidated. Horses: Perk: Can carry people or luggage and can swim. As fast as most most felines. Faster then vampires and humans no matter the circumstance unless injured. Flaw: Useless when attacking. Only does a mule kick. Birds: Perk: Can fly as faster then Canines can run. Has good reflexes. Flaw: Can't move fast on the ground and Can't swim. Gets intimidated. Vampires in Gantz- In order to be a Vampire a forum member must have at least a 1000 post count. This post number will then be deducted from their total accumulation of posts. If their vampire dies they must first have 1000 posts again in order to make another.
- In order to be a Vampire a forum member must have at least participated in 4 missions from any main project prior to attempting to make one.
- Vampires are quicker then humans, slower then animals, but slightly stronger then both. If wearing a suit they are faster then animals and strongest out of the three. Mods must take this into consideration and judge based on this alone.
- Vampires can only come to gantz if via physical contact with a gantzer during teleportation or after death when knowledge of alien's or gantzers places gantz at risk.
- Vampires will not get suits.
- Suits will be awarded when a vampire reaches 100pts for the 1st time a weapon is chosen. They then will receive other weaponry as reward.
- The health of a vampire will be calculated as 50% of a normal gantz suit. Katanas can severe their limbs at any health. When 15% health is reached or below, their limbs, including the head will be susceptible to being damaged by normal attacks. At 30% regular Gantz weaponry can easily damage or destroy their limbs or head. At 0% health a vampire will die of starvation.
- However, vampires can feed off the corpses of aliens and gantzers to replenish this health.
- Vampires will lose 2% of health a turn from hunger during a hunt and in LOG (only in log when your participating). If feeding the turn that they lose health will be delayed one turn after they're finished feeding.
- Humans can voluntarily allow Vampires to feed off of them. Animals cannot do this. The penalty for this for humans is 5% damage to their suit a bite. A vampire can get 5% health a turn this way. 3 feedings is all you can obtain w/o your host passing out. On the 4th feeding they will pass out for a turn and on the 5th they will die. (5x5%=25%) This will not cause humans to become vampires.
- For each alien limb (5 limbs if all intact not including head) consumed a turn restores 5% of health. (5x5%=25%)
- For each human limb (5 if all intact limbs not including head) consumed restores 10% of health. (5x10%=50%)
- For animals Animals - (3 feedings)
Primates - 5%, Horses - 10%, Bears - 10%, Felines - 10%, Canines - 10%, Birds - 5%.
- With a suit acquired they can use 50% of the armor without worrying about replenishing themselves. After 50% of that protection is lost they then can rely on their own physical structure as armor and can then proceed to replenish themselves on corpses as they see fit. However, the suit is useless until it is repaired by Gantz after the mission.
- Vampires with or without a suit can feed up to 100% of health. If wearing a suit this 100% will be added onto the % of the suit. (100% +50% = 150%)
- Vampires can use all of the gantz weaponry except stealth.
- Vampires will not be allowed to use the stealth function, because their body structure is unable to support the frequency.
- There is a 3 vampire limit per project.
- If someone were to want a vampire to turn them into one as well they would also need to have 1000 posts, must have completed in 4 hunts and last but not least must not effect the 3 vampire limit within the Project. If so the attempt will fail and the Gantzer will die.
Side Notes:Blood and Suit armor is calculated differently for Vampires. They have a separate % from their "blood" %. Before they getting a suit it will be shown as this during hunts: Blood: 50% Then with a suit: Suit: 100% Blood: 50% - - - - - - - - - - - I noticed that horses suck donkey balls...should we keep em? Like I said, some of this wording confuses me, and some of the speed ratings didn't really make sense to me, so I altered it a bit from Ronnie's original post. Shad and I also tossed around the idea of allowing vampires to store a single item in each hand, like a holster, since they don't get suits straight away. When I have time, I'll go back to the thread and check out what other ideas we had tossed around. I'm off for now, though. Sorry to be giving yall something half done to look at, but that's just the way it has to be done; I've got no computer of my own to store info on.
|
|
|
Post by jjrev609 on Apr 1, 2008 16:23:08 GMT -5
the speed ratings make sense to me now that i look at them. The only confusing part is how fast birds would be. And vampires start with 100%, the 50% mentioned in the side notes is an example. Since we know their strength is half of the suit's I would assume that's why he used a 50 there.
|
|
|
Post by Dane on Apr 1, 2008 16:50:08 GMT -5
If a mod were to use a Vampire, but only for LOG, would they still have to pay the 1000 post price? Or is that only if they are to actually enter Gantz?
|
|
|
Post by jjrev609 on Apr 1, 2008 17:48:35 GMT -5
u gotta pay 1000 posts to make one regardless
|
|
|
Post by The Merc on Apr 1, 2008 18:19:17 GMT -5
I'm suprised that the primate is only a 5% health return for the vampire when they're the most similar to humans compared to the others.
Furthermore, with the birds thing, I think that their speed thing is a lil iffy, cause I know a Peregrine Falcon would be able to move much much faster then any dog, so if someone made that kind of bird they'd loose out on the fact that Peregrine Falcons are amongst the fastest birds.
|
|
|
Post by ®onnie ®ude on Apr 1, 2008 18:33:58 GMT -5
the speed ratings make sense to me now that i look at them. The only confusing part is how fast birds would be. And vampires start with 100%, the 50% mentioned in the side notes is an example. Since we know their strength is half of the suit's I would assume that's why he used a 50 there. Wrong, but thanks for trying to help make sense of it. All vampires will start missions w/ 50% health, but when they feed they can feed up to 100% health. So it would be expected that there should be a separation between the hunger percentage and the suit health percentage when a vampire obtains a suit. But when doing this just remember to acknowledge the hunger percentage as racial protection as well as a flaw to your vampire. The animals have separation in racial traits ranging from distinct species for a reason. My reasoning behind that was because I feel that animals are diverse in real life and this should be considered in our rp. I had planned to make a chart on the difference between animals vamps and humans for balance, but since the unbalance in meleeing has been solved this isn't really necessary. So in the long run its easier just to accept what it is we all find reasonable when comparing a human and a vampire and make it law. I'm suprised that the primate is only a 5% health return for the vampire when they're the most similar to humans compared to the others.
Furthermore, with the birds thing, I think that their speed thing is a lil iffy, cause I know a Peregrine Falcon would be able to move much much faster then any dog, so if someone made that kind of bird they'd loose out on the fact that Peregrine Falcons are amongst the fastest birds. My apologies, because this template was just a beta that would make everything work out over all. The more we go into every unique type of bird the more we'll confuse ourselves, give the mod more work and make this seem like a tedious job. The main point is that it WAS supposed to be that birds ARE faster then canines, but I made a spelling and grammar mistake and never noticed it until now. And for us to alter how much blood you can draw from an animal for each species of animals is also unnecessary work, because then you'd have to take size into consideration as well as whether or not it has any diseases. Its easy just to agree on one set percentage then proceeding further into more hard work. If a mod were to use a Vampire, but only for LOG, would they still have to pay the 1000 post price? Or is that only if they are to actually enter Gantz? That was another vague explanation on my part. If its just a LOG animal or vamp then no you shouldn't have to suffer the post deduction. Only if you actually use them as an npc or rper during a gantz mission should this have an effect on ur posts. The hard works been done guys. Just have fun w/ it already lol.
|
|
|
Post by Dane on Apr 1, 2008 19:17:10 GMT -5
Alright, cool, cuz I wanna have a group of Vampires that cause a bit of troubles for the hunters.
Also, another question, this is also to do with Vampires not in a mission, but are they allowed to fight the Gantzers during a mission as long as they aren't on the team. Like, they're in the area and saw them and attacked.
|
|
|
Post by ®onnie ®ude on Apr 1, 2008 20:08:35 GMT -5
Alright, cool, cuz I wanna have a group of Vampires that cause a bit of troubles for the hunters. Also, another question, this is also to do with Vampires not in a mission, but are they allowed to fight the Gantzers during a mission as long as they aren't on the team. Like, they're in the area and saw them and attacked. I don't see how that would be a problem, but I for one have no say in whether or not that would be allowed, even though it is reasonable.
|
|
|
Post by KßзŁŁ on Apr 1, 2008 21:26:57 GMT -5
Unless the animal or vampire enters gantz as a hunter, there would be no reason to deduct points, in my eyes.
As for animal speed, vampire starting blood %, and feed count/feed %, the final decision really comes down to what the mod wants to do in his or her project. Think of this list as a general guideline; like I said earlier, the only rule that really carries over to all projects is the post count deduction. I would suggest anyone planning on allowing vampires to absorb things into their body (allowing them to just make stuff on the fly would be overpowered IMO unless it costed a good amount of blood %) limit the vampires to 1 item per hand, but again, feel free to reshape things to fit your room. If you do plan on deviating from the general guidelines (which still haven't been fully agreed upon from what I have seen posted here), I would highly suggest listing the differences in your project's Notes area (I don't mean briefings area w/ map etc.).
|
|
|
Post by jjrev609 on Apr 1, 2008 22:41:30 GMT -5
Let me say it now since you brought it up. I feel we should not allow vampires to absorb things. In my eyes Vampires are already superior as is, give them an ability like that and it makes them really over powered ya know? I feel as tho that may take away from some of the fun as well. We only got minor things to worry about at the most since the work has practically been done for a while. So let's start usin them and get some experience with them b4 we start adding abilities and what not
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Apr 1, 2008 23:21:20 GMT -5
I'll go further and say that this whole vampire matter has been disproportionated blown.
Gantz isn't about vampires, but about people suddenly thrown into a living, deadly hell. Vampires are just one of the opponents who happen to have a larger part on the plot than the rest of the aliens.
To be completely honest, I think this thing of splitting hairs to make rules for vamps just because they're on the manga just shows lack of both understanding, and imagination.
|
|
|
Post by ®onnie ®ude on Apr 2, 2008 0:18:39 GMT -5
I'll go further and say that this whole vampire matter has been disproportionated blown. Gantz isn't about vampires, but about people suddenly thrown into a living, deadly hell. Vampires are just one of the opponents who happen to have a larger part on the plot than the rest of the aliens. To be completely honest, I think this thing of splitting hairs to make rules for vamps just because they're on the manga just shows lack of both understanding, and imagination. Lmao after reading that I have to say that that has to be the most awkward and questionable opinion of them all. I can assure you that no hairs were split in my developing of Vampires, it was actually fun and compared to psychic folk vamps are actually something that can work if truly appreciated. The option to be a vampire or an animal in the roleplay has been requested a lot and I'm pretty sure that dates back before your time here on the site. So, for it to be considered a lack of understanding actually leaves a bad taste in my mouth, because in the long run this new development was made as a way to give the people what they wanted. The people wanted vampires and animals so now its possible for us to give that to them. As for imagination; there isn't a person on this site who hasn't proven that they have an active imagination. There's so much history and wacky shit going on that makes it impossible to not have a imagination to cope w/ it. That's what rping is and bringing in vampires has no effect on that what so ever, because its already been proved that we as a site are creative. We single-handedly are the only site Gantz rp site that acknowledges the anime and the manga as well as our own theories on Gantz that make things work. So, for you to say "I think this thing of splitting hairs to make rules for vamps just because they're on the manga just shows lack of both understanding, and imagination" is a crude way to spit on all that we have accomplished thus far in our attempt to portray Gantz how it should be. Despite retiring from the site and seeing that I have to say I'm not only disgusted, but disappointed in a member that could be our future and possibly even more. If your not interested in being a vampire or an animal, don't be one. And don't ruin the fun that other's can gain from something you won't even give the time of day.
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Apr 2, 2008 8:47:12 GMT -5
Argh, that's what happens when one posts without full use of one's faculties... <butthole excuse> I had returned from a dinner, sleepy and a bit drunk, but had promised to post on Forever still yesterday... And I did! By the time I clicked the post button, the brain was already half switched into 'sleep' mode, you know the feeling of when you can't coordinate your thoughts properly any more and start blurting out what comes to mind, right? Should have stopped while I was ahead. </butthole excuse> Anyway, sorry for the lenghty text, but I need to indulge in a bit of prose if I'm to explain what I meant: Each RPG has a setting, and we all read the manga so we know it is located in Tokyo, there are aliens, etc. But playing RPGs isn't just that. Specifically, the theme of Gantz is of how normal people would react, suffer and vanquish or fall. The players assume the hero part in fantasy, sharing the tribulations, emotions, dangers, victories - and defeats, too. However, (OMG, HERE COMES GRAMPS!!1!) people nowadays, and especially the younger, seek immediate gratification without effort, and ignore that greatness only feels good when hard earned - else you simply get jaded. Some time ago, I posted the T-shotgun on the weapons suggestions, and it was refused for being too powerful. Though I disagree on the particular case, I fully know and agree that an overpowered weapon/character/NPC can unbalance a game and ruin the fun (I'm actually throwing odd elements in mine, but with an intentional purpose of creating strains and character plot points). Anybody would like a little head start, an advantage to use against the incoming hardships, and that mentality is also natural for the character, who's actually risking its life... but why do people play RPGs if not to adventure and take chances they wouldn't or couldn't in RL? However, the same instinct is brought by the players into the game, who'll try to give their child the best survival chances possible, and anguishing for them, they want more. Should the mod give it? To exemplify, let's say I start a D&D game with every character on 25th level, 1,000,000,000,000,000 GP, and all the dragons extinct... The players will get bored, or the characters will either retire the swords and go into politics or find a portal to the Dragon Ball Z universe, and the game won't last very long, at least as D&D. Back to the point at hand! Animals are hard to RP correctly, you can't use it as you do a human; even RPing different kinds of humans can be challenging enough for the experienced RPer. Still, they can be refreshing for a change - once you got what RPing is all about; until their illumination, mundanes should keep to more familiar characters, or ruin them (to prevent ego-pricking, I won't give an example ). Vampires, on the other hand, are powerful. What else are they? Emotionally detached, blood-thirsty characters who only seem to be waging an offensive defence against Gantz because it endangers them, or they wouldn't bother. Only in extremis did one of them cared for his own brother; all else they did seemed dictated by their needs - like saving a wounded comrade because she'd be more useful in his survival than the Gantzers - not by any character motivational drive. They are OPPONENTS, not PC material. Even if we'd allow them for players, next we'll have what, Onion Alien Gantzers?! I'm certain they'll prove to be deeper characters, and more playable than the Vampires! Or you know what lol I want do a giant bat ninja cyberwerewolf on north cos thatt sound lik kick-ass bitchin rotflmsaoamfoya and aand add a brazilian folklore saci andmagic hat and all on west!!!1!one!1one! - how would you like that? PS: I especially apologise for hurling the ultimate RPer insult by saying you guys lacked imagination. It came off real wrong. Sorry. Sorry!
|
|
|
Post by ®onnie ®ude on Apr 2, 2008 9:23:16 GMT -5
Okay, in the past I've called Kbell a drama queen, but now I believe I've seen exaggeration to its limits. Vampires and Animals hopefully will not breed life to the exstinction of stability that was present in the past. Consider it a reward for being an active member and actually helping to making rping fun for everyone else.
So calm down and stop accusing the idea of being something its not.
I say this, because until you have reached a certain amount of posts you won't be able to even be a vampire or an animal. There also is a set rule to limit how many are in a project at a time as well. So, for you to say everyone will be over-powered is unjustifiable.
What is the point?
The point is offer a different role of playing and a different style then just being a human. With vampires and animals you'll need a completely different style of play to survive and w/ it now balanced there's no reason to shy away from it when you guys have earned it.
Now, Animals and Vampires doesn't mean we'll now have a bunch of random shit being allowed into the gantz room. Animals and vampires were present in Gantz and I think its great that our rp will now reflect that.
|
|
Cmdr. Maegil
b47713-w0rN g4n7z3r
Grandpa Maegil
Be civil - or else!...
Posts: 351
|
Post by Cmdr. Maegil on Apr 2, 2008 9:57:57 GMT -5
Again, I should have kept quiet yesterday, but oh well... Please don't mistake my opinion with my position. This is how I personally feel about the theme: this whole vampire matter has been disproportionated blown. Gantz isn't about vampires, but about people suddenly thrown into a living, deadly hell. Vampires are just one of the opponents who happen to have a larger part on the plot than the rest of the aliens. But my position regarding others using them is: I'd rather leave it up to the individual mods, as not to impose types of characters the mods don't really want, or know how to deal with, while at the same time allowing the players to have that opportunity with those mods who don't mind using them. What I mean is, live and let live, I was just giving my two cents for what they're worth. I really should have stopped while I was ahead...
|
|
|
Post by KßзŁŁ on Apr 2, 2008 12:20:25 GMT -5
Mods are never forced to do anything they don't want to; they might get bugged to update more, but that's about it. If a mod doesn't want animals/vamps to be playable in his project, then the mod can simply not accept any animal/vamp characters (it would be nice to include this sort of distinction in the individual project Notes/Rules section to avoid confusion). If the mod, however, makes some sort of animal NPC or such, then the post count will of course still be deducted. I, for one, will not be allowing any vampires into my project until its storyline is well on its way. I am sort of against mod usage of vampires, just because no mod is going to want to sacrifice 1000 points and then kill off their own vampire... I guess the same could be said of animals, but let's face it; if the mod wants to give somebody the hero shield, they're going to get it regardless of whether or not the mod paid to get the character... What do yall think?
As for the limb absorption thing, think of it like this; the average gantzer gets a suit with two holsters. This allows them to bring 3-4 weapons along with them. Obviously something like an x-rifle doesn't fit in the holster. The limb absorption would allow the vampires to have a sort of 'holster' as well, and allow them to bring 3-4 weapons; the x-rifle probably wouldn't fit in there, IMO, but a katana or an x/y-gun would.
|
|
|
Post by Benry on Apr 2, 2008 15:42:46 GMT -5
IMO its wrong for a mod to pay the price if they want a NPC vampire. Lets say a mod who hasnt 1000 posts wants a vamp in for story purposes who will have to kill it later cuz thats how the plot goes. He would sacrifice 1000 posts just for that? I think that a general rule should be made that mods who wanna use vampires as NPCs should use them just as story purposes and without losing posts.
|
|
|
Post by Dane on Apr 2, 2008 15:59:59 GMT -5
For once I agree with Benry (lol) I don't think a mod should have to give up posts to use Vampires or animals. That'd be like taking posts away if they wanna have more than one NPC in their own project.
|
|
|
Post by KßзŁŁ on Apr 2, 2008 16:04:34 GMT -5
the reason I think posts should be taken away if a mod uses animals or vamps as NPCs is that they should be a luxury; I don't think we should be having animals and vamps run around all the time in every project. As maegil stated earlier, the story is supposed to be about people entering the room. The animals and vamps should be allowed only for those who have been around a long time and want something new and exciting, in my opinion.
edit: again, this would only happen if the animals/vamps were brought in as hunters. Also, you are both mods (benry might not be one yet, but he will be very soon); if you were simply an RPer, would you want vampire NPCs running all willy nilly about the room all the time? I know I wouldn't.
|
|
|
Post by The Merc on Apr 2, 2008 19:57:38 GMT -5
My two Silver Pennies about the animals by mods. I think the mods of a project should be allowed 1 animal in their room at all times that doesn't require the post deduction. Any additional animals would then incur the post deduction. Simpler terms:
First Animal NPC = 0 Posts, Every Subsequent Animal NPC = Post Deduction
However, I do have a question. What if another instance like what happened between Lance and Bobbie in East occurs again? Who gets the point deduction? The Rp'er who got the bird brought with them? Or the Mod?
Edit: And damn it Shad, this is the third time. Swap DM and me over already. Sheesh... >.>
|
|
|
Post by jjrev609 on Apr 2, 2008 20:25:25 GMT -5
i think it would be the mod rather than the rper unless the rper requested that to happen.
|
|
Virtuoso
b47713-w0rN g4n7z3r
Finds Virtue in Sarcasm
The other white meat
Posts: 436
|
Post by Virtuoso on Apr 2, 2008 21:11:09 GMT -5
But what if neither the mod nor the RPer has enough points?
|
|
|
Post by ®onnie ®ude on Apr 2, 2008 22:17:34 GMT -5
But what if neither the mod nor the RPer has enough points? This has nothing to do w/ points. Were talking about posts.
|
|
Virtuoso
b47713-w0rN g4n7z3r
Finds Virtue in Sarcasm
The other white meat
Posts: 436
|
Post by Virtuoso on Apr 2, 2008 22:27:04 GMT -5
EDIT: points posts Damnit, Ronnie you knew what I meant XD
|
|
|
Post by KßзŁŁ on Apr 2, 2008 22:59:57 GMT -5
points
I MEAN POSTS~
I think the points are going to be taken away; no "one automatic animal" rule should be necessary. Mods should earn what they use. As for what you're talking about, the mod would have to pay the points. He decides which NPCs become hunters, so it's up to him to take the point deduction. If you can't afford the point deduction, then you shouldn't use animals or vamps as hunter NPCs, but I guess that's sort of an honor rule that you've got to take care of yourself. It's not like I'm going to come in and edit your story to take the vampire or animal out or something, but it would be pretty lame of you to add an NPC that powerful/useful in every mission. Things should be relatively fair; like I always say, the RPers should be the focus of attention.
|
|
gattsu
d3c3n7 g4n7z3r
Has a glitter trail; it's distracting...
Pain tastes like strawberry icecream
Posts: 207
|
Post by gattsu on Apr 3, 2008 0:11:38 GMT -5
Having mods deduct there post count for making these guys is simply idiotic...
1. It makes the mod less likely to kill them off, and ruins the suspense. 2. It limits the freedom of the mod, and adding a vampire, or animal for plot reasons isn't meant to overpower.. just add spice. 3. How much attention an NPC get's is based on how the mod mod's it, not what type it is... saying otherwise is just bad logic. 4. If there letting NPCs suck up all the screentime (without giving to the players) they shouldn't be mods anyway.
There's other reasons, but I won't list them (to long). Mainly it limits freedom, and a good mod should know that you can't cluster the story with vamps/animals, but you can add one.
I mean come on... you really think the panda in Gantz did any of the things you mentioned? Like suck up screen time, or make the story purely about panda's (same thing geos for the dog)? Did the vampire in Gantz do any of the horrible things you mentioned? It had one fight scene, and in my opinion made it alot more interesting. No, because it was well written.
Hell what's next, they have to pay for what types of plots they use, or the types of aliens, or even the type of guy inside the ball.
|
|